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* Update the client after a FoodLevelChange event is fired. Fixes BUKKIT-2510EvilSeph2012-09-12-0/+4
* [Bleeding] Avoid spawn checks on empty worlds. Fixes BUKKIT-2508Mike Primm2012-09-12-1/+1
* Reverted changes to chunk saving behaviour.EvilSeph2012-09-12-3/+1
* [Bleeding] Add autosave interval setting in bukkit.yml. Adds BUKKIT-2507Mike Primm2012-09-12-1/+2
* Bulk pending cleanup.Wesley Wolfe2012-09-09-145/+158
* Fix crash from console-commands throwing exception. Fixes BUKKIT-2479Wesley Wolfe2012-09-06-1/+8
* Fix BUKKIT-2419: PlayerAbilities not being updated on teleport/respawnfeildmaster2012-08-27-0/+1
* Fix empty chunks not sending biome properly and causing client side issues. F...feildmaster2012-08-25-8/+10
* Update to 1.3.2Travis Watkins2012-08-25-76/+100
* Fix EmptyChunk's not sending to the Client correctly. Fixes BUKKIT-2206feildmaster2012-08-23-0/+8
* Use constant Player for EnderPearlsfeildmaster2012-08-22-9/+9
* Fix entities not having valid "isValid" states. Addresses BUKKIT-2366feildmaster2012-08-22-1/+3
* Fix instances where Signs have null lines. Addresses BUKKIT-684V10lator2012-08-21-0/+3
* Use standard format function to format logs. Addresses BUKKIT-2246EdGruberman2012-08-21-2/+2
* Use a dynamic pool size for the iterator cacheTravis Watkins2012-08-20-0/+2
* Check unload queue so we don't accidentally leave a chunk loadedTravis Watkins2012-08-19-1/+2
* [Bleeding] Stub out MethodProfiler classMike Primm2012-08-19-123/+8
* [Bleeding] Strip out unused HashSet in IntHashMapMike Primm2012-08-19-3/+3
* [Bleeding] Cache packet ID instead of doing lookups each time it is neededMike Primm2012-08-19-3/+7
* [Bleeding] Remove redundant chunkList from ChunkProviderServerMike Primm2012-08-19-5/+2
* Add LongObjectHashMap and LongHashSetTravis Watkins2012-08-19-47/+27
* Use TrigMath in hotspotsTravis Watkins2012-08-19-5/+14
* [Bleeding] Change Vec3DPool to a stack based poolMike Primm2012-08-19-10/+61
* Optimize entity AI goal selectorTravis Watkins2012-08-19-24/+31
* Add iterator cache to UnsafeList and use it in hotspotsTravis Watkins2012-08-19-6/+11
* [Bleeding] Optimize chunk loadingMike Primm2012-08-19-0/+57
* Add files from mc-dev for diff visibilityMike Primm2012-08-19-0/+728
* Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229Mike Primm2012-08-19-4/+28
* Add more detailed CrashReport for CraftBukkit. Addresses BUKKIT-2319Wesley Wolfe2012-08-17-0/+1
* Add CrashReport for diff visiblityWesley Wolfe2012-08-17-0/+160
* Don't extend pistons until data is set. Fixes BUKKIT-2153John Driscoll2012-08-17-2/+6
* Removed unneeded mc-dev imports. Fixes BUKKIT-682Wesley Wolfe2012-08-17-637/+0
* Call PlayerQuitEvent in correct location. Fixes BUKKIT-2193Travis Watkins2012-08-15-8/+7
* Enable hardcore support. Fixes BUKKIT-2259feildmaster2012-08-12-1/+1
* Fix "block update packet" not being sent to the correct world. Fixes BUKKIT-2023feildmaster2012-08-12-1/+2
* Implement player speed API. Addresses BUKKIT-2205Wesley Wolfe2012-08-10-2/+2
* Add PlayerAbilities for diff visibilityWesley Wolfe2012-08-09-0/+54
* Implement BlockBreakEvent block experience. Adds BUKKIT-2033feildmaster2012-08-08-3/+73
* Add BlockMobSpawner and BlockOre for diff visibilityfeildmaster2012-08-08-0/+89
* Change socket traffic class try-catch. Fixes BUKKIT-2093Wesley Wolfe2012-08-08-9/+4
* Restore port to the hostname. Fixes BUKKIT-2124Wesley Wolfe2012-08-08-2/+2
* Re-add support for full chunk saving so the server save-alls on stop. Fixes B...EvilSeph2012-08-08-1/+3
* Make periodic chunk saving less aggressive and fixed double player data savin...EvilSeph2012-08-07-5/+1
* Tripwire isn't redstone, only fire interact events.Travis Watkins2012-08-06-5/+0
* Don't force chunks to load again, causes chunk leaks with multiworld.Travis Watkins2012-08-06-1/+1
* Pistons no longer extend before they are pistons. Fixes BUKKIT-1999Wesley Wolfe2012-08-06-1/+1
* Fix dispenser removing data from items. Fixes BUKKIT-2045feildmaster2012-08-06-2/+3
* Don't rotate ShapedRecipes. Fixes BUKKIT-1334THDigi2012-08-06-4/+4
* Fix "moved too quickly" detection.Travis Watkins2012-08-05-16/+9
* Fire events for tripwire and hooks.Travis Watkins2012-08-05-0/+51