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* Added BlockFurnace for diff visibility.Travis Watkins2012-02-03-0/+151
* [Bleeding] Implemented Vanish API.Travis Watkins2012-02-03-8/+34
* Fixed being unable to cancel TNT placement. Fixes BUKKIT-89.Tahg2012-02-03-1/+1
* Added BlockTNT for diff visibility.Tahg2012-02-03-0/+69
* Allow plugins to change ID and Data during BlockPlace event.Tahg2012-02-03-15/+8
* Fixed other types of 'block transmuters'.Tahg2012-02-03-0/+2
* Added debug to help with diagnosing tile entity issues in the future.Tahg2012-02-03-0/+2
* Remove tile entities when a block is removed.Tahg2012-02-03-2/+10
* Fixed wrong game type being sent when a player is teleported across worlds. F...EvilSeph2012-02-01-1/+1
* Fixed BlockPlace event. Fixes BUKKIT-663Tahg2012-01-30-4/+12
* Fixed vanilla issue where chunks would be mislocated and corrupt. Big thanks ...Nathan Adams2012-01-30-10/+6
* Added ChunkLoader.java and ChunkRegionLoader.java for diff visibilityNathan Adams2012-01-30-0/+400
* Added 'generate-structure' setting support and WorldCreator property.Eric Stokes2012-01-29-1/+2
* Added useExactLoginLocation(). Closes BUKKIT-145EvilSeph2012-01-29-3/+7
* Use OO > new methodErik Broes2012-01-29-6/+7
* Fixed maps crashing/disconnecting the client under certain circumstances.EvilSeph2012-01-29-0/+1
* Moved BlockPlace event.Tahg2012-01-28-28/+6
* Reverted onPlace changes.EvilSeph2012-01-28-656/+16
* Put statement inside CraftBukkit blockErik Broes2012-01-28-1/+1
* Cleanup.EvilSeph2012-01-27-2/+3
* Prevent (Entity) null to be added to the entity list.Erik Broes2012-01-27-0/+2
* Fix 'Block Transmute'. Bug where you could change the data of a block 'on dem...Erik Broes2012-01-27-0/+2
* Let's be a little less tricky to the client. Relates to BUKKIT-637EvilSeph2012-01-26-2/+2
* Fixed the behaviour of fluid blocks. Fixes BUKKIT-629EvilSeph2012-01-26-1/+1
* Trick the client instead of modifying the world. Fixes BUKKIT-637EvilSeph2012-01-26-5/+4
* Really loosened the throttles strictness this time.EvilSeph2012-01-24-1/+1
* Fixed redstone torches not updating indirect neighbors. Fixes BUKKIT-477EvilSeph2012-01-24-8/+9
* Fix invalid data in pistonsTahg2012-01-24-0/+1
* Loosen throttle strictness.EvilSeph2012-01-24-0/+153
* Fix diodes not updating indirect neighbors.Tahg2012-01-24-0/+2
* Persist locking of an animal's age to diskErik Broes2012-01-24-0/+2
* [Bleeding] Implemented EnchantmentTable API.Mike Primm2012-01-24-0/+226
* [Bleeding] Audit of onPlace methods, Moved to postPlace as appropriate.Tahg2012-01-24-8/+645
* Fixed CraftLivingEntity.damage when the entity is an EntityComplex.Sam Wilson2012-01-24-0/+26
* [Bleeding] Implemented PotionSplashEvent. Closes BUKKIT-307Zeerix2012-01-24-0/+28
* Immediately tell client a block is broken, then process the event.Travis Watkins2012-01-23-0/+10
* Only truncate player name when sending spawn packet.Travis Watkins2012-01-23-5/+71
* Implemented PlayerShearEntityEvent in EntityMushroomCow.EvilSeph2012-01-23-0/+49
* [Bleeding] Implemented Sheep, Shear and EntityChangeBlock API. ThanksAidan Matzko2012-01-23-8/+63
* Use BlockFadeEvents to signal fire blocks burning outMike Primm2012-01-22-6/+14
* Removed accidentally committed change. Needs more investigatingEvilSeph2012-01-21-1/+0
* Accounted for NMS getItem() returning null in recent commit.EvilSeph2012-01-20-0/+1
* Nullcheck EntityItem's ItemStack where required. This fixes BUKKIT-552Nathan Adams2012-01-20-3/+7
* Disallow colour names in offline-mode. This fixes BUKKIT-439. Thanks to cainf...Nathan Adams2012-01-20-0/+7
* Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to feild...Nathan Adams2012-01-19-1/+15
* Fix giving wrong arguments to callEntityDamageEvent. Forgot to update after c...Erik Broes2012-01-18-2/+2
* [Bleeding] Implement EntityShootBowEvent. Thanks Zeerix.Zeerix2012-01-17-2/+115
* [Bleeding] Implementation of the brewing stand.Erik Broes2012-01-17-0/+212
* [Bleeding] Prevent BlockSnow from recursively calling a physics update.Tahg2012-01-17-1/+2
* [Bleeding] Added event calls for healing and harming by potionsZeerix2012-01-17-1/+188