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* Fix leaky pipes (water flow). Fixes BUKKIT-3085feildmaster2012-12-01-3/+3
* [BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069feildmaster2012-12-01-5/+5
* Fix missed refactoring in EntityWitherWesley Wolfe2012-11-30-1/+1
* Add data values to EntityChangeBlockEvent. Adds BUKKIT-3077, BUKKIT-3076Wesley Wolfe2012-11-30-5/+3
* Use carried item for endermen's changed-block's id. Fixes BUKKIT-3075Wesley Wolfe2012-11-30-1/+1
* Take into account if the shooter is a player before considering pvp mode for ...feildmaster2012-11-27-3/+3
* Fix multi-world sounds not being sent correctly. Fixes BUKKIT-3051feildmaster2012-11-25-1/+2
* Call EntityInteractEvent for Wood Buttons. Fixes BUKKIT-3022feildmaster2012-11-24-1/+12
* Fix the previous fix for "infinite 'breeding' with MonsterEggs"feildmaster2012-11-22-0/+4
* Call MapInitializeEvent on newly created maps. Fixes BUKKIT-2907feildmaster2012-11-21-1/+4
* Add ItemMapEmpty for diff visibilityfeildmaster2012-11-21-0/+34
* Update invalidItems array. Fixes BUKKIT-2554.EvilSeph2012-11-20-1/+1
* Add SPAWNER_EGG spawn reason to allow for filtering. Adds BUKKIT-3000EvilSeph2012-11-20-1/+1
* Fix infinite 'breeding' with MonsterEggs. Fixes BUKKIT-2997EvilSeph2012-11-20-0/+6
* Add a DamageEvent for falling blocks which can damage entities. Fixes BUKKIT-...feildmaster2012-11-20-1/+12
* Don't add player to world if join event did it already.Travis Watkins2012-11-18-2/+6
* Fix players losing experience when keepInventory is true. Fixes BUKKIT-2915EvilSeph2012-11-18-2/+4
* Fix missed rename making withers too cheaty. Fixes BUKKIT-2972Travis Watkins2012-11-18-1/+1
* Lower compression level to avoid overloading the thread. Fixes BUKKIT-2963Travis Watkins2012-11-18-1/+2
* Use correct itemstack for dispenser behavior chaining. Fixes BUKKIT-2886James Clarke2012-11-17-29/+27
* Don't kick player when they travel too far. Fixes BUKKIT-2968Travis Watkins2012-11-17-1/+2
* Implement API for Skeleton and Zombie types. Fixes BUKKIT-2818James Clarke2012-11-17-1/+1
* Fire BlockSpreadEvent for vine growth. Fixes BUKKIT-1097Travis Watkins2012-11-17-7/+23
* Add BlockVine.java from mc-dev for diff visibility.Travis Watkins2012-11-17-0/+293
* Fire BlockFadeEvent when soil turns back to dirt. Fixes BUKKIT-1854Travis Watkins2012-11-17-2/+12
* Don't wait for main thread when processing commands.Travis Watkins2012-11-17-42/+54
* Don't create tile entity when block placement fails. Fixes BUKKIT-2924Travis Watkins2012-11-16-0/+6
* Ignore empty custom payload packets. Fixes BUKKIT-2957Travis Watkins2012-11-16-0/+6
* Use synchronous calls and wait for chat disconnect. Fixes BUKKIT-2946Wesley Wolfe2012-11-16-4/+59
* Update tile entity when interact event is cancelled.Travis Watkins2012-11-16-0/+5
* Update CraftBukkit to Minecraft 1.4.5.Travis Watkins2012-11-16-4/+8
* Remove fire ticks if damage has been canceled. Fixes BUKKIT-2933feildmaster2012-11-15-0/+3
* Don't thread single chunk compression. Fixes BUKKIT-2927Travis Watkins2012-11-15-32/+3
* Update tile entity on client on cancelled block break. Fixes BUKKIT-2935Travis Watkins2012-11-14-1/+11
* Rework skull dropping. Fixes BUKKIT-2930 and BUKKIT-2820Travis Watkins2012-11-14-13/+23
* Add crafting result slot for sheep breeding. Fixes BUKKIT-2926Travis Watkins2012-11-14-0/+1
* Clear out empty extended block ID array. Fixes BUKKIT-2923Travis Watkins2012-11-14-0/+14
* Potentially fix glitch with falling entities.Travis Watkins2012-11-13-0/+1
* Add EntityFallingBlock from mc-devTravis Watkins2012-11-13-0/+178
* Correct digging behavior. Fixes BUKKIT-2780Travis Watkins2012-11-13-11/+10
* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-2524/+3212
* Migrate world data with world when switching from vanilla Minecraft toEvilSeph2012-11-02-0/+9
* [Bleeding] Fix mistranslation affecting time of the server vs time of day.md_52012-11-02-3/+3
* Fire HangingBreakEvent when explosions remove hanging entities. Fixes BUKKIT-...EvilSeph2012-10-31-6/+6
* Fix NPE when blowing up an item frame. Fixes BUKKIT-2763Travis Watkins2012-10-31-1/+1
* Implement API for ambient mob spawn limit. Add spawn-limit.ambient toTravis Watkins2012-10-31-1/+4
* Use BlockCommandSender for dispatching Command block commandsTravis Watkins2012-10-31-10/+13
* Expose API for managing and using GameRules. Adds BUKKIT-2757feildmaster2012-10-31-14/+20
* Hook command block up to ConsoleCommandSender. Fixes BUKKIT-2684Travis Watkins2012-10-31-4/+64
* [Bleeding] Fire damage is no longer a valid reason for hanging entity removalh31ix2012-10-31-13/+2