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path: root/src/main/java/net/minecraft/server/EntityTrackerEntry.java
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* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-16/+22
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* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-51/+106
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* Ensure entity isn't destroyed when trying to show it. Fixes BUKKIT-2038Travis Watkins2012-10-13-2/+4
| | | | | | | | | If two players (or a player and any other entity) are teleported to the same location in the same tick they will both get added to the other's destroy queue then have a new entity spawn packet sent. Next tick the destroy queue will be processed and they will then be invisible to each other. To prevent this situation we remove the entity from the destroy queue when sending out a spawn packet for them.
* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-163/+174
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* Cleaned up CraftBukkit comments in NMS.Wesley Wolfe2012-07-23-3/+8
| | | | | | | | | | | | | Added newlines at the end of files Fixed improper line endings on some files Matched start - end comments Added some missing comments for diffs Fixed syntax on some spots Minimized some diff Removed some no longer used files Added comment on some required files with no changes Fixed imports of items used once Added imports for items used more than once
* Fix inaccurate head yaw. Fixes BUKKIT-1702Charles Daffern2012-05-23-0/+5
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* Remove "Fetching addPacket..." spam as it isn't useful. Fixes BUKKIT-32Travis Watkins2012-04-24-2/+4
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* Rework clipping logic again, now works as well as the original implementationEvilSeph2012-04-21-27/+6
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* Reworking clipping logic; Fixes BUKKIT-1472Wesley Wolfe2012-04-15-85/+27
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* [Bleeding] Hacky entity clipping fix; Fixes BUKKIT-50Travis Watkins2012-04-02-4/+89
| | | | | Special thanks to 'trunkz' on Minecraft Forums for initial implementation.
* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-2/+2
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* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-24/+36
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* Updated to rename revision 02Erik Broes2012-03-01-34/+34
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* [Bleeding] Send new player location after teleports only to nearby players.Evenprime2012-02-09-3/+23
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* [Bleeding] Implemented Vanish API.Travis Watkins2012-02-03-0/+8
| | | | | Remove players that cannot see a player from their EntityTrackerEntry and only send user list updates to players who can see the player they reference.
* Only truncate player name when sending spawn packet.Travis Watkins2012-01-23-5/+0
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* Removed accidentally committed change. Needs more investigatingEvilSeph2012-01-21-1/+0
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* Accounted for NMS getItem() returning null in recent commit.EvilSeph2012-01-20-0/+1
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* Update for 1.1_01 renames.Erik Broes2012-01-15-12/+13
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Updated to Minecraft 1.1Erik Broes2012-01-12-6/+6
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* Add more information to 'Fetching addPacket' so we might be able to find the ↵Erik Broes2011-12-01-1/+1
| | | | reason why it happens. Gives info for BUKKIT-32
* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-3/+3
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* Update for 1.0.0Erik Broes2011-11-20-36/+74
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* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-6/+6
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* Update for Minecraft 1.8Dinnerbone2011-09-15-4/+18
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* Added PlayerVelocityEvent. Thanks Evenprime!EvilSeph2011-07-28-1/+22
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* Update for 1.7.3Dinnerbone2011-07-08-1/+1
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* Update to Minecraft 1.7Dinnerbone2011-06-30-1/+1
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-8/+2
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Implemented the concept of a projectile.sunkid2011-06-18-1/+10
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* Update for 1.6.6Erik Broes2011-05-31-0/+8
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* Update for 1.6.5Erik Broes2011-05-30-1/+1
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* Implemented 1.6!Dinnerbone2011-05-26-5/+20
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* Limit human entity name length to 16 characters, as per the spec.EvilSeph2011-05-16-0/+5
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* Update for 1.5_02.Erik Broes2011-04-21-1/+1
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* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-94/+94
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* Updated to Minecraft version 1.4Dinnerbone2011-03-31-3/+3
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* Fix the "Ghost minecart" issue.Nicholas Devenish2011-03-23-5/+0
| | | | | | | | | | | This reverts commit 73647864179cbab9f340044e9d33add445fbe774 - "Ignore entity movement packets if distance == 0" This a commit introduced an intermittent bug which has caused minecart ghosting - they are invisible until you interact with them physically. This is described in leaky bugs: http://leaky.bukkit.org/issues/547 http://leaky.bukkit.org/issues/563 And caused by the fact that normally when loading a chunk, entities fall with gravity before the block data has been loaded, and are sent a zero-distance packet to reset their positions. See Issue #190: https://github.com/Bukkit/CraftBukkit/issues/#issue/190
* Code cleanup, fixed doors, chunk entity fetchingTahg2011-03-11-2/+2
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* Ignore entity movement packets if distance == 0VictorD2011-03-01-0/+5
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* Generic code cleanupErik Broes2011-02-23-1/+2
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* Update to Minecraft 1.3 betaDinnerbone2011-02-23-13/+16
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* Probably definitely fixed mob leakingDinnerbone2011-02-07-0/+257
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* Port to new mc-dev format.Erik Broes2011-01-30-252/+0
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* Adding all Entities into CraftBukkit.Andrew Ardill2011-01-18-0/+252
These are needed to properly allow for determining class type, in accordance with current practice.