Commit message (Collapse) | Author | Age | Lines | |
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* | Add more information to 'Fetching addPacket' so we might be able to find the ↵ | Erik Broes | 2011-12-01 | -1/+1 |
| | | | | reason why it happens. Gives info for BUKKIT-32 | |||
* | Updated to use mc-dev rename revision 1 | Nathan Adams | 2011-11-30 | -3/+3 |
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* | Update for 1.0.0 | Erik Broes | 2011-11-20 | -36/+74 |
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* | Update to mcdev rename revision 01 for 1.8.1 | Dinnerbone | 2011-09-24 | -6/+6 |
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* | Update for Minecraft 1.8 | Dinnerbone | 2011-09-15 | -4/+18 |
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* | Added PlayerVelocityEvent. Thanks Evenprime! | EvilSeph | 2011-07-28 | -1/+22 |
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* | Update for 1.7.3 | Dinnerbone | 2011-07-08 | -1/+1 |
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* | Update to Minecraft 1.7 | Dinnerbone | 2011-06-30 | -1/+1 |
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* | Massive renaming update in nms. If you bypassed Bukkit, you will likely break. | Erik Broes | 2011-06-27 | -8/+2 |
| | | | | Also minimized all the nms diffs and generic cleanups all around. | |||
* | Implemented the concept of a projectile. | sunkid | 2011-06-18 | -1/+10 |
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* | Update for 1.6.6 | Erik Broes | 2011-05-31 | -0/+8 |
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* | Update for 1.6.5 | Erik Broes | 2011-05-30 | -1/+1 |
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* | Implemented 1.6! | Dinnerbone | 2011-05-26 | -5/+20 |
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* | Limit human entity name length to 16 characters, as per the spec. | EvilSeph | 2011-05-16 | -0/+5 |
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* | Update for 1.5_02. | Erik Broes | 2011-04-21 | -1/+1 |
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* | Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break. | Erik Broes | 2011-04-20 | -94/+94 |
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* | Updated to Minecraft version 1.4 | Dinnerbone | 2011-03-31 | -3/+3 |
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* | Fix the "Ghost minecart" issue. | Nicholas Devenish | 2011-03-23 | -5/+0 |
| | | | | | | | | | | | This reverts commit 73647864179cbab9f340044e9d33add445fbe774 - "Ignore entity movement packets if distance == 0" This a commit introduced an intermittent bug which has caused minecart ghosting - they are invisible until you interact with them physically. This is described in leaky bugs: http://leaky.bukkit.org/issues/547 http://leaky.bukkit.org/issues/563 And caused by the fact that normally when loading a chunk, entities fall with gravity before the block data has been loaded, and are sent a zero-distance packet to reset their positions. See Issue #190: https://github.com/Bukkit/CraftBukkit/issues/#issue/190 | |||
* | Code cleanup, fixed doors, chunk entity fetching | Tahg | 2011-03-11 | -2/+2 |
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* | Ignore entity movement packets if distance == 0 | VictorD | 2011-03-01 | -0/+5 |
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* | Generic code cleanup | Erik Broes | 2011-02-23 | -1/+2 |
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* | Update to Minecraft 1.3 beta | Dinnerbone | 2011-02-23 | -13/+16 |
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* | Probably definitely fixed mob leaking | Dinnerbone | 2011-02-07 | -0/+257 |
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* | Port to new mc-dev format. | Erik Broes | 2011-01-30 | -252/+0 |
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* | Adding all Entities into CraftBukkit. | Andrew Ardill | 2011-01-18 | -0/+252 |
These are needed to properly allow for determining class type, in accordance with current practice. |