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path: root/src/main/java/net/minecraft/server/EntityLiving.java
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* Fixed EntityDamageByEntityEvent to call for every attackable entity. Fixes BU...feildmaster2012-03-15-1/+10
* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-169/+320
* Updated to rename revision 02Erik Broes2012-03-01-9/+9
* [Bleeding] Added Potions API. Fixes BUKKIT-389fullwall2012-02-10-1/+1
* Cleanup.EvilSeph2012-02-10-1/+3
* [Bleeding] Fixed EnderDragon suffocation.Feildmaster2012-02-09-1/+1
* Cleanup.EvilSeph2012-01-27-0/+1
* Update for 1.1_01 renames.Erik Broes2012-01-15-30/+30
* Updated to Minecraft 1.1Erik Broes2012-01-12-186/+267
* Update to mc-dev rename revision 01Nathan Adams2012-01-12-8/+8
* Fix CraftBukkit comments.Erik Broes2012-01-12-9/+9
* The dead are not meant to walk. Fixes BUKKIT-95. Thanks Evenprime!EvilSeph2011-12-12-1/+1
* Implemented getKiller in LivingEntityNathan Adams2011-12-11-1/+1
* Fix for entity spawning and some code cleanupTahg2011-12-06-1/+1
* Performance update to remove several very high counts of temp object creationTahg2011-12-06-1/+3
* Ensure that DeathEvents are raised even for non loot-dropping living entitiesAndrew Ardill2011-12-02-3/+3
* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-37/+38
* Remove expensive debugcalls from production codeErik Broes2011-11-26-6/+6
* Fixed trapdoors + few commentsNathan Adams2011-11-23-2/+2
* Update for 1.0.0Erik Broes2011-11-20-297/+495
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-27/+27
* Refactored a bunch of death code into the event factoryDinnerbone2011-09-21-12/+19
* Rename revision 2Dinnerbone2011-09-15-6/+6
* Update for Minecraft 1.8Dinnerbone2011-09-15-198/+366
* Update for 1.7.3Dinnerbone2011-07-08-2/+2
* Added reasons for entities regaining health.EvilSeph2011-06-30-2/+7
* Update to Minecraft 1.7Dinnerbone2011-06-30-44/+44
* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-52/+24
* Added EntityRegainHealthEvent. Thanks TimWolla!EvilSeph2011-06-17-1/+11
* Update for 1.6.5Erik Broes2011-05-30-129/+145
* Implemented 1.6!Dinnerbone2011-05-26-135/+154
* Whitespace + general cleanupErik Broes2011-05-15-2/+3
* Update for 1.5_02.Erik Broes2011-04-21-162/+171
* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-44/+44
* Updated to Minecraft version 1.4Dinnerbone2011-03-31-59/+79
* Updated for the cleanups done in BukkitErik Broes2011-03-26-2/+1
* Implementation of LivingEntity maximumNoDamageTicks, noDamageTicks, lastDamageErik Broes2011-03-24-1/+1
* Implement DamageType.VOIDGunther De Wachter2011-03-17-1/+16
* BUGFIX: Damage events should be using getDamage() to set damage.Andrew Ardill2011-02-28-2/+3
* Generic code cleanupErik Broes2011-02-23-13/+17
* Update to Minecraft 1.3 betaDinnerbone2011-02-23-177/+189
* N.M.S cleanup in preparation for updateDinnerbone2011-02-21-3/+1
* Second part of NPE and arctan update :3VictorD2011-02-20-1/+2
* Fixed bug in event when taking fall damage. Now uses event damage.Andrew Ardill2011-02-12-1/+1
* Implemented ENTITY_DEATH for monsters and animalsDinnerbone2011-01-30-6/+24
* Fixed rogue chmodsErik Broes2011-01-30-0/+0
* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-6/+0
* Port to new mc-dev format.Erik Broes2011-01-30-446/+488
* Fixed drowning damage event.sk89q2011-01-30-1/+13
* Entity audit. Adds checks for null entities, and adds conformity.Andrew Ardill2011-01-21-5/+4