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path: root/src/main/java/net/minecraft/server/EntityLiving.java
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* Update CraftBukkit to Minecraft 1.5Travis Watkins2013-03-15-303/+383
* Update CraftBukkit to Minecraft 1.4.7feildmaster2013-01-17-9/+9
* Implement entity max health methods. Adds BUKKIT-266feildmaster2012-12-23-7/+26
* Update CraftBukkit to Minecraft 1.4.6feildmaster2012-12-20-182/+202
* Implement ItemFactory and ItemMeta values. Adds BUKKIT-15Wesley Wolfe2012-12-17-1/+1
* Don't run mob pickup code on players. Fixes BUKKIT-3150Travis Watkins2012-12-12-1/+2
* Fix players not being able to pickup items due to default values.feildmaster2012-12-11-7/+8
* Add EntityEquipment API. Adds BUKKIT-3103feildmaster2012-12-10-2/+2
* Update entity state correctly when marked as persistent. Fixes BUKKIT-3123Travis Watkins2012-12-07-0/+4
* Persistence isn't just animals. Fix BUKKIT-3105feildmaster2012-12-05-1/+3
* Ensure animals don't despawn due to old default setting.Travis Watkins2012-12-04-1/+8
* Implement API for mob despawn when away from players. Adds BUKKIT-2986Travis Watkins2012-12-04-3/+3
* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-221/+251
* Prevent health from wrapping around.EvilSeph2012-10-28-4/+6
* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-319/+782
* Bulk pending cleanup.Wesley Wolfe2012-09-09-36/+36
* Optimize entity AI goal selectorTravis Watkins2012-08-19-4/+4
* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-438/+406
* Cleaned up CraftBukkit comments in NMS.Wesley Wolfe2012-07-23-14/+8
* Add missing setLastDamageCause. Thanks MonsieurApplefeildmaster2012-07-13-1/+1
* Apply setLastDamageCause after processing events and the event has not been c...feildmaster2012-07-02-0/+3
* Update players when potion effects are moved from them. Fixes BUKKIT-789Travis Watkins2012-04-24-1/+1
* Avoid doing unnecessary range checks when we're looping from start to end.Travis Watkins2012-04-23-18/+14
* Optimize AI and EntityLiving tickingTravis Watkins2012-04-21-18/+28
* Properly call EntityDeathEvent for mobs. Fixes BUKKIT-1519feildmaster2012-04-15-1/+12
* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-62/+64
* [Bleeding] Account for new rare drops in EntityDeath events. Fixes BUKKIT-1105zerg9602012-03-21-8/+19
* Fixed EntityDamageByEntityEvent to call for every attackable entity. Fixes BU...feildmaster2012-03-15-1/+10
* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-169/+320
* Updated to rename revision 02Erik Broes2012-03-01-9/+9
* [Bleeding] Added Potions API. Fixes BUKKIT-389fullwall2012-02-10-1/+1
* Cleanup.EvilSeph2012-02-10-1/+3
* [Bleeding] Fixed EnderDragon suffocation.Feildmaster2012-02-09-1/+1
* Cleanup.EvilSeph2012-01-27-0/+1
* Update for 1.1_01 renames.Erik Broes2012-01-15-30/+30
* Updated to Minecraft 1.1Erik Broes2012-01-12-186/+267
* Update to mc-dev rename revision 01Nathan Adams2012-01-12-8/+8
* Fix CraftBukkit comments.Erik Broes2012-01-12-9/+9
* The dead are not meant to walk. Fixes BUKKIT-95. Thanks Evenprime!EvilSeph2011-12-12-1/+1
* Implemented getKiller in LivingEntityNathan Adams2011-12-11-1/+1
* Fix for entity spawning and some code cleanupTahg2011-12-06-1/+1
* Performance update to remove several very high counts of temp object creationTahg2011-12-06-1/+3
* Ensure that DeathEvents are raised even for non loot-dropping living entitiesAndrew Ardill2011-12-02-3/+3
* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-37/+38
* Remove expensive debugcalls from production codeErik Broes2011-11-26-6/+6
* Fixed trapdoors + few commentsNathan Adams2011-11-23-2/+2
* Update for 1.0.0Erik Broes2011-11-20-297/+495
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-27/+27
* Refactored a bunch of death code into the event factoryDinnerbone2011-09-21-12/+19
* Rename revision 2Dinnerbone2011-09-15-6/+6