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archive/craftbukkit
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movement-fix
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version/1.8
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EntityHuman.java
Commit message (
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Author
Age
Lines
*
Remove fire ticks if damage has been canceled. Fixes BUKKIT-2933
feildmaster
2012-11-15
-0
/
+3
*
Update CraftBukkit to Minecraft 1.4.4.
Travis Watkins
2012-11-13
-178
/
+226
*
Update CraftBukkit to Minecraft 1.4(.2).
Travis Watkins
2012-10-27
-239
/
+305
*
Update to 1.3.2
Travis Watkins
2012-08-25
-2
/
+2
*
Fix "moved too quickly" detection.
Travis Watkins
2012-08-05
-8
/
+0
*
Update CraftBukkit to Minecraft 1.3.1
feildmaster
2012-08-02
-275
/
+319
*
Cleaned up CraftBukkit comments in NMS.
Wesley Wolfe
2012-07-23
-8
/
+5
*
Made item use when a player has the ability to instantly build not decrement ...
EvilSeph
2012-04-02
-2
/
+3
*
[Bleeding] Stop filtering out 0 damage for Humans. Fixes BUKKIT-1348
feildmaster
2012-03-26
-4
/
+4
*
Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.
Nathan Adams
2012-03-22
-33
/
+35
*
Fixed EntityDamageByEntityEvent to call for every attackable entity. Fixes BU...
feildmaster
2012-03-15
-43
/
+1
*
[Bleeding] Added new target events. Fixes BUKKIT-935
feildmaster
2012-03-10
-16
/
+0
*
Updated CraftBukkit to 1.2
Nathan Adams
2012-03-01
-143
/
+154
*
Updated to rename revision 02
Erik Broes
2012-03-01
-30
/
+28
*
[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
Celtic Minstrel
2012-02-29
-1
/
+9
*
Made damaging EntityEnderCrystals fire EntityDamageByEntity. Fixes BUKKIT-724
EvilSeph
2012-02-09
-1
/
+1
*
[Bleeding] Handle EntityHuman attack a bit more properly.
Feildmaster
2012-02-09
-1
/
+1
*
Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to feild...
Nathan Adams
2012-01-19
-0
/
+1
*
Fix formatting.
Erik Broes
2012-01-15
-1
/
+1
*
Update for 1.1_01 renames.
Erik Broes
2012-01-15
-23
/
+23
*
Updated to Minecraft 1.1
Erik Broes
2012-01-12
-72
/
+77
*
Update to mc-dev rename revision 01
Nathan Adams
2012-01-12
-2
/
+2
*
Fix CraftBukkit comments.
Erik Broes
2012-01-12
-1
/
+1
*
Fix calling CombustEvent caused by enchantment
Andrew Ardill
2012-01-09
-0
/
+2
*
fixed double firing of EntityDamageByEntityEvent
sunkid
2011-12-27
-1
/
+3
*
Clean-up some events to maintain general style
Andrew Ardill
2011-12-05
-2
/
+3
*
Updated to use mc-dev rename revision 1
Nathan Adams
2011-11-30
-54
/
+54
*
Implementation of reworked EntityCombustEvents
Andrew Ardill
2011-11-29
-1
/
+7
*
Update for 1.0.0
Erik Broes
2011-11-20
-217
/
+333
*
Fixed fauxSleeping check on leaving bed
Nathan Adams
2011-10-11
-1
/
+1
*
Fixed bed spawns for multiworld worlds. Thanks Meaglin!
EvilSeph
2011-10-01
-0
/
+1
*
Swapped an =="" for "".equals in EntityHuman
Dinnerbone
2011-09-25
-1
/
+1
*
Update to mcdev rename revision 01 for 1.8.1
Dinnerbone
2011-09-24
-17
/
+17
*
Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.
Erik Broes
2011-09-23
-0
/
+2
*
Made health regeneration only occur if difficulty is set to 0 (Peaceful).
EvilSeph
2011-09-20
-2
/
+2
*
Rename revision 2
Dinnerbone
2011-09-15
-19
/
+19
*
Update for Minecraft 1.8
Dinnerbone
2011-09-15
-175
/
+441
*
Fixed PlayerDropItem event cancelling.
EvilSeph
2011-08-27
-4
/
+1
*
Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.
sunkid
2011-07-28
-8
/
+13
*
Added reasons for entities regaining health.
EvilSeph
2011-06-30
-1
/
+2
*
Update to Minecraft 1.7
Dinnerbone
2011-06-30
-35
/
+35
*
Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Erik Broes
2011-06-27
-43
/
+32
*
Fixed players not healing in other worlds when spawn-monsters is false.
EvilSeph
2011-06-22
-1
/
+2
*
Fixed losing an infinite item when interacting with an entity. Thanks for the...
EvilSeph
2011-06-19
-2
/
+4
*
Added more events for Wolves. Thanks Deaygo!
EvilSeph
2011-06-18
-2
/
+21
*
Possible Player.dat fixes to address issues with switching between Vanilla an...
Rigby
2011-06-17
-1
/
+7
*
Generic cleanup
Erik Broes
2011-06-12
-1
/
+2
*
fixed support for multiworld beds
Tahg
2011-06-09
-1
/
+2
*
Portal changes.
Tahg
2011-06-08
-0
/
+4
*
Fixed durability changing regardless of whether or not damage was successful....
EvilSeph
2011-06-07
-1
/
+6
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