Commit message (Collapse) | Author | Age | Lines | |
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* | Updated to rename revision 02 | Erik Broes | 2012-03-01 | -30/+28 |
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* | [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856 | Celtic Minstrel | 2012-02-29 | -1/+9 |
| | | | | | | | | | | | | See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent). | |||
* | Made damaging EntityEnderCrystals fire EntityDamageByEntity. Fixes BUKKIT-724 | EvilSeph | 2012-02-09 | -1/+1 |
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* | [Bleeding] Handle EntityHuman attack a bit more properly. | Feildmaster | 2012-02-09 | -1/+1 |
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* | Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to ↵ | Nathan Adams | 2012-01-19 | -0/+1 |
| | | | | feildmaster for the PR. | |||
* | Fix formatting. | Erik Broes | 2012-01-15 | -1/+1 |
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* | Update for 1.1_01 renames. | Erik Broes | 2012-01-15 | -23/+23 |
| | | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1. | |||
* | Updated to Minecraft 1.1 | Erik Broes | 2012-01-12 | -72/+77 |
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* | Update to mc-dev rename revision 01 | Nathan Adams | 2012-01-12 | -2/+2 |
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* | Fix CraftBukkit comments. | Erik Broes | 2012-01-12 | -1/+1 |
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* | Fix calling CombustEvent caused by enchantment | Andrew Ardill | 2012-01-09 | -0/+2 |
| | | | | | | The CombustEvent created when an Entity attacks with a fire enchanted weapon was never raised through the plugin manager. Thanks for pointing it out EdGruberman! | |||
* | fixed double firing of EntityDamageByEntityEvent | sunkid | 2011-12-27 | -1/+3 |
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* | Clean-up some events to maintain general style | Andrew Ardill | 2011-12-05 | -2/+3 |
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* | Updated to use mc-dev rename revision 1 | Nathan Adams | 2011-11-30 | -54/+54 |
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* | Implementation of reworked EntityCombustEvents | Andrew Ardill | 2011-11-29 | -1/+7 |
| | | | | | Also includes some extra comments, and a refactoring of the PaintingBreakByEntity event that is raised when lighting strikes a painting. | |||
* | Update for 1.0.0 | Erik Broes | 2011-11-20 | -217/+333 |
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* | Fixed fauxSleeping check on leaving bed | Nathan Adams | 2011-10-11 | -1/+1 |
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* | Fixed bed spawns for multiworld worlds. Thanks Meaglin! | EvilSeph | 2011-10-01 | -0/+1 |
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* | Swapped an =="" for "".equals in EntityHuman | Dinnerbone | 2011-09-25 | -1/+1 |
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* | Update to mcdev rename revision 01 for 1.8.1 | Dinnerbone | 2011-09-24 | -17/+17 |
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* | Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman. | Erik Broes | 2011-09-23 | -0/+2 |
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* | Made health regeneration only occur if difficulty is set to 0 (Peaceful). | EvilSeph | 2011-09-20 | -2/+2 |
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* | Rename revision 2 | Dinnerbone | 2011-09-15 | -19/+19 |
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* | Update for Minecraft 1.8 | Dinnerbone | 2011-09-15 | -175/+441 |
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* | Fixed PlayerDropItem event cancelling. | EvilSeph | 2011-08-27 | -4/+1 |
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* | Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent. | sunkid | 2011-07-28 | -8/+13 |
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* | Added reasons for entities regaining health. | EvilSeph | 2011-06-30 | -1/+2 |
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* | Update to Minecraft 1.7 | Dinnerbone | 2011-06-30 | -35/+35 |
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* | Massive renaming update in nms. If you bypassed Bukkit, you will likely break. | Erik Broes | 2011-06-27 | -43/+32 |
| | | | | Also minimized all the nms diffs and generic cleanups all around. | |||
* | Fixed players not healing in other worlds when spawn-monsters is false. | EvilSeph | 2011-06-22 | -1/+2 |
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* | Fixed losing an infinite item when interacting with an entity. Thanks for ↵ | EvilSeph | 2011-06-19 | -2/+4 |
| | | | | the help Rigby! | |||
* | Added more events for Wolves. Thanks Deaygo! | EvilSeph | 2011-06-18 | -2/+21 |
| | | | | Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep. | |||
* | Possible Player.dat fixes to address issues with switching between Vanilla ↵ | Rigby | 2011-06-17 | -1/+7 |
| | | | | and Bukkit or vice versa. | |||
* | Generic cleanup | Erik Broes | 2011-06-12 | -1/+2 |
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* | fixed support for multiworld beds | Tahg | 2011-06-09 | -1/+2 |
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* | Portal changes. | Tahg | 2011-06-08 | -0/+4 |
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* | Fixed durability changing regardless of whether or not damage was ↵ | EvilSeph | 2011-06-07 | -1/+6 |
| | | | | | | successful. Thanks Xolsom! Note: Plugins may need to update the client to keep it in synch. | |||
* | Fixed entity damaged by entity event firing twice when players damage each ↵ | EvilSeph | 2011-06-07 | -2/+2 |
| | | | | other. Thanks Xolsom! | |||
* | Update for 1.6.6 | Erik Broes | 2011-05-31 | -61/+69 |
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* | Update for 1.6.5 | Erik Broes | 2011-05-30 | -66/+66 |
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* | Implemented 1.6! | Dinnerbone | 2011-05-26 | -19/+34 |
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* | Removed double firing of EntityDamage events by arrows. Thanks sunkid! | EvilSeph | 2011-05-16 | -4/+0 |
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* | Whitespace + general cleanup | Erik Broes | 2011-05-15 | -2/+4 |
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* | Update for 1.5_02. | Erik Broes | 2011-04-21 | -107/+157 |
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* | Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break. | Erik Broes | 2011-04-20 | -63/+61 |
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* | Fixed potential NPE with bed leave event. | sk89q | 2011-04-11 | -1/+6 |
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* | Fixin' the problem of AFK people not in bed. | sk89q | 2011-04-11 | -0/+1 |
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* | Added bed events and methods. | sk89q | 2011-04-07 | -2/+32 |
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* | Updated to Minecraft version 1.4 | Dinnerbone | 2011-03-31 | -73/+230 |
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* | BUGFIX: Damage events should be using getDamage() to set damage. | Andrew Ardill | 2011-02-28 | -0/+2 |
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