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* SPIGOT-4316: Do even less processing when block placement without physics req...md_52018-08-27-9/+25
* Update to Minecraft 1.13.1md_52018-08-26-31/+31
* SPIGOT-4190: Move ChunkLoadEvent callmd_52018-07-30-4/+22
* Always return captured tiles from chunks as well.md_52018-07-22-10/+7
* Update to Minecraft 1.13-pre7md_52018-07-15-90/+77
* Update to Minecraft 1.12-pre2md_52017-05-14-1/+1
* Update to Minecraft 1.11md_52016-11-17-4/+4
* SPIGOT-2439: Consistently fire Chunk(Load|Unload)EventAikar2016-06-23-13/+51
* Update to Minecraft 1.10md_52016-06-09-25/+13
* Minecraft 1.9.4md_52016-05-10-19/+18
* Update to Minecraft 1.9md_52016-03-01-22/+50
* [SPIGOT-946] Begin making use of access transforms to simplify patching.md_52015-06-06-18/+0
* Cut fluff from patch headers.md_52015-05-25-2/+2
* SPIGOT-729: Revert the entity slice moveThinkofdeath2015-03-22-17/+9
* Capture tile entities and only place them in the event succeedsThinkofdeath2015-03-16-5/+22
* SPIGOT-705: Fix possible CMEThinkofdeath2015-03-15-8/+16
* Update to Minecraft 1.8.3Thinkofdeath2015-03-04-21/+34
* Remove the delayed tile entity removal, fixes issues with recursive removal o...Thinkofdeath2014-12-21-34/+6
* Revert "Remove patch headers"Thinkofdeath2014-11-28-0/+2
* Remove patch headersGunfighterJ2014-11-28-2/+0
* Use the right name for the AsyncPlayerPreLoginEventThinkofdeath2014-11-28-2/+2
* Fix eating food whilst not facing a blockThinkofdeath2014-11-28-2/+2
* Update to Minecraft 1.8Thinkofdeath2014-11-28-0/+169