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-rw-r--r--src/main/java/net/minecraft/server/ItemReed.java128
1 files changed, 128 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/ItemReed.java b/src/main/java/net/minecraft/server/ItemReed.java
new file mode 100644
index 00000000..5bd3be04
--- /dev/null
+++ b/src/main/java/net/minecraft/server/ItemReed.java
@@ -0,0 +1,128 @@
+package net.minecraft.server;
+
+// CraftBukkit start
+import org.bukkit.block.BlockFace;
+import org.bukkit.block.BlockState;
+import org.bukkit.craftbukkit.block.CraftBlock;
+import org.bukkit.craftbukkit.block.CraftBlockState;
+import org.bukkit.craftbukkit.inventory.CraftItemStack;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Event.Type;
+import org.bukkit.event.block.BlockPlaceEvent;
+import org.bukkit.Material;
+// CraftBukkit end
+
+public class ItemReed extends Item {
+
+ private int a;
+
+ public ItemReed(int i, Block block) {
+ super(i);
+ this.a = block.id;
+ }
+
+ public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
+ // CraftBukkit start -- Bail if we have nothing of the item in hand
+ if (itemstack.count == 0) {
+ return false;
+ }
+
+ CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k);
+ BlockFace faceClicked = CraftBlock.notchToBlockFace(l);
+ // CraftBukkit end
+
+ if (world.getTypeId(i, j, k) == Block.SNOW.id) {
+ l = 0;
+ } else {
+ if (l == 0) {
+ --j;
+ }
+
+ if (l == 1) {
+ ++j;
+ }
+
+ if (l == 2) {
+ --k;
+ }
+
+ if (l == 3) {
+ ++k;
+ }
+
+ if (l == 4) {
+ --i;
+ }
+
+ if (l == 5) {
+ ++i;
+ }
+ }
+
+ if (itemstack.count == 0) {
+ return false;
+ } else {
+ // CraftBukkit start
+ /* We store the old data so we can undo it. Snow(78) and half-steps(44) are special in that they replace the block itself,
+ * rather than the block touching the face we clicked on.
+ */
+ int typeId = blockClicked.getTypeId();
+ org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked);
+
+ if (typeId == Block.SNOW.id || (typeId == Block.STEP.id && itemstack.id == Block.STEP.id && faceClicked == BlockFace.UP))
+ placedBlock = blockClicked;
+
+ final BlockState replacedBlockState = new CraftBlockState(placedBlock);
+ // CraftBukkit end
+
+ if (world.a(this.a, i, j, k, false)) {
+ Block block = Block.byId[this.a];
+
+ // CraftBukkit start - This executes the placement of the block
+ /**
+ * @see net.minecraft.server.World#e(int i, int j, int k, int l)
+ *
+ * This replaces world.e(IIII), we're doing this because we need to
+ * hook between the 'placement' and the informing to 'world' so we can
+ * sanely undo this.
+ *
+ * Whenever the call to 'world.e' changes we need to figure out again what to
+ * replace this with.
+ */
+ if (world.setTypeId(i, j, k, this.a)) { // <-- world.e does this to place the block
+ org.bukkit.Server server = ((WorldServer) world).getServer();
+ Type eventType = Type.BLOCK_PLACED;
+ org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack);
+ Player thePlayer = (entityhuman == null) ? null : (Player) entityhuman.getBukkitEntity();
+
+ ChunkCoordinates chunkcoordinates = world.l();
+ int spawnX = chunkcoordinates.a;
+ int spawnZ = chunkcoordinates.c;
+
+ int distanceFromSpawn = (int) Math.max(Math.abs(i - spawnX), Math.abs(k - spawnZ));
+
+ // CraftBukkit Configurable spawn protection start
+ boolean canBuild = distanceFromSpawn > ((WorldServer) world).x.spawnProtection || thePlayer.isOp();
+
+ BlockPlaceEvent event = new BlockPlaceEvent(eventType, placedBlock, replacedBlockState, blockClicked, itemInHand, thePlayer, canBuild);
+ server.getPluginManager().callEvent(event);
+
+ if (event.isCancelled() || !event.canBuild()) {
+ // CraftBukkit Undo -- this only has reed, repeater and pie blocks
+ world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
+ } else {
+ world.f(i, j, k, a); // <-- world.e does this on success (tell the world)
+
+ Block.byId[this.a].d(world, i, j, k, l);
+ Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman);
+ world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F);
+ --itemstack.count;
+ }
+ // CraftBukkit end
+ }
+ }
+
+ return true;
+ }
+ }
+}