diff options
Diffstat (limited to 'src/main/java/net')
-rw-r--r-- | src/main/java/net/minecraft/server/ItemReed.java | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/ItemReed.java b/src/main/java/net/minecraft/server/ItemReed.java new file mode 100644 index 00000000..5bd3be04 --- /dev/null +++ b/src/main/java/net/minecraft/server/ItemReed.java @@ -0,0 +1,128 @@ +package net.minecraft.server; + +// CraftBukkit start +import org.bukkit.block.BlockFace; +import org.bukkit.block.BlockState; +import org.bukkit.craftbukkit.block.CraftBlock; +import org.bukkit.craftbukkit.block.CraftBlockState; +import org.bukkit.craftbukkit.inventory.CraftItemStack; +import org.bukkit.entity.Player; +import org.bukkit.event.Event.Type; +import org.bukkit.event.block.BlockPlaceEvent; +import org.bukkit.Material; +// CraftBukkit end + +public class ItemReed extends Item { + + private int a; + + public ItemReed(int i, Block block) { + super(i); + this.a = block.id; + } + + public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) { + // CraftBukkit start -- Bail if we have nothing of the item in hand + if (itemstack.count == 0) { + return false; + } + + CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k); + BlockFace faceClicked = CraftBlock.notchToBlockFace(l); + // CraftBukkit end + + if (world.getTypeId(i, j, k) == Block.SNOW.id) { + l = 0; + } else { + if (l == 0) { + --j; + } + + if (l == 1) { + ++j; + } + + if (l == 2) { + --k; + } + + if (l == 3) { + ++k; + } + + if (l == 4) { + --i; + } + + if (l == 5) { + ++i; + } + } + + if (itemstack.count == 0) { + return false; + } else { + // CraftBukkit start + /* We store the old data so we can undo it. Snow(78) and half-steps(44) are special in that they replace the block itself, + * rather than the block touching the face we clicked on. + */ + int typeId = blockClicked.getTypeId(); + org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked); + + if (typeId == Block.SNOW.id || (typeId == Block.STEP.id && itemstack.id == Block.STEP.id && faceClicked == BlockFace.UP)) + placedBlock = blockClicked; + + final BlockState replacedBlockState = new CraftBlockState(placedBlock); + // CraftBukkit end + + if (world.a(this.a, i, j, k, false)) { + Block block = Block.byId[this.a]; + + // CraftBukkit start - This executes the placement of the block + /** + * @see net.minecraft.server.World#e(int i, int j, int k, int l) + * + * This replaces world.e(IIII), we're doing this because we need to + * hook between the 'placement' and the informing to 'world' so we can + * sanely undo this. + * + * Whenever the call to 'world.e' changes we need to figure out again what to + * replace this with. + */ + if (world.setTypeId(i, j, k, this.a)) { // <-- world.e does this to place the block + org.bukkit.Server server = ((WorldServer) world).getServer(); + Type eventType = Type.BLOCK_PLACED; + org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack); + Player thePlayer = (entityhuman == null) ? null : (Player) entityhuman.getBukkitEntity(); + + ChunkCoordinates chunkcoordinates = world.l(); + int spawnX = chunkcoordinates.a; + int spawnZ = chunkcoordinates.c; + + int distanceFromSpawn = (int) Math.max(Math.abs(i - spawnX), Math.abs(k - spawnZ)); + + // CraftBukkit Configurable spawn protection start + boolean canBuild = distanceFromSpawn > ((WorldServer) world).x.spawnProtection || thePlayer.isOp(); + + BlockPlaceEvent event = new BlockPlaceEvent(eventType, placedBlock, replacedBlockState, blockClicked, itemInHand, thePlayer, canBuild); + server.getPluginManager().callEvent(event); + + if (event.isCancelled() || !event.canBuild()) { + // CraftBukkit Undo -- this only has reed, repeater and pie blocks + world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); + } else { + world.f(i, j, k, a); // <-- world.e does this on success (tell the world) + + Block.byId[this.a].d(world, i, j, k, l); + Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman); + world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F); + --itemstack.count; + } + // CraftBukkit end + } + } + + return true; + } + } +} |