diff options
Diffstat (limited to 'src/main/java/net/minecraft/server/Vec3DPool.java')
-rw-r--r-- | src/main/java/net/minecraft/server/Vec3DPool.java | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main/java/net/minecraft/server/Vec3DPool.java b/src/main/java/net/minecraft/server/Vec3DPool.java index b99d9bd2..e29889c0 100644 --- a/src/main/java/net/minecraft/server/Vec3DPool.java +++ b/src/main/java/net/minecraft/server/Vec3DPool.java @@ -24,8 +24,8 @@ public class Vec3DPool { this.b = j; } - public final Vec3D create(double d0, double d1, double d2) { // CraftBukkit - add final - if (this.resizeTime == 0) return Vec3D.a(d0, d1, d2); // CraftBukkit - don't pool objects indefinitely if thread doesn't adhere to contract + public final Vec3D create(double d0, double d1, double d2) { // CraftBukkit - Add final + if (this.resizeTime == 0) return Vec3D.a(d0, d1, d2); // CraftBukkit - Don't pool objects indefinitely if thread doesn't adhere to contract Vec3D vec3d; if (this.freelist == null) { // CraftBukkit @@ -43,14 +43,14 @@ public class Vec3DPool { if (this.alloclist == null) { this.alloclisthead = vec3d; } - vec3d.next = this.alloclist; // add to allocated list + vec3d.next = this.alloclist; // Add to allocated list this.alloclist = vec3d; // CraftBukkit end ++this.position; return vec3d; } - // CraftBukkit start - offer back vector (can save LOTS of unneeded bloat) - works about 90% of the time + // CraftBukkit start - Offer back vector (can save LOTS of unneeded bloat) - works about 90% of the time public void release(Vec3D v) { if (this.alloclist == v) { this.alloclist = v.next; // Pop off alloc list @@ -68,7 +68,7 @@ public class Vec3DPool { this.largestSize = this.position; } - // CraftBukkit start - intelligent cache + // CraftBukkit start - Intelligent cache // Take any allocated blocks and put them on free list if (this.alloclist != null) { if (this.freelist == null) { |