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Diffstat (limited to 'src/main/java/net/minecraft/server/PlayerList.java')
-rw-r--r--src/main/java/net/minecraft/server/PlayerList.java29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 6efb5b6a..464b2509 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -13,23 +13,22 @@ import java.util.Set;
import java.util.Map.Entry;
// CraftBukkit start
-import org.bukkit.Location;
-import org.bukkit.TravelAgent;
-import org.bukkit.WeatherType;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.chunkio.ChunkIOExecutor;
-import org.bukkit.craftbukkit.entity.CraftPlayer;
+
+import org.bukkit.Bukkit;
+import org.bukkit.Location;
+import org.bukkit.TravelAgent;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerPortalEvent;
-import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
+import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.util.Vector;
-import org.bukkit.Bukkit;
// CraftBukkit end
public abstract class PlayerList {
@@ -214,7 +213,7 @@ public abstract class PlayerList {
ChunkIOExecutor.adjustPoolSize(this.getPlayerCount());
// CraftBukkit end
- // CraftBukkit start - only add if the player wasn't moved in the event
+ // CraftBukkit start - Only add if the player wasn't moved in the event
if (entityplayer.world == worldserver && !worldserver.players.contains(entityplayer)) {
worldserver.addEntity(entityplayer);
this.a(entityplayer, (WorldServer) null);
@@ -250,7 +249,7 @@ public abstract class PlayerList {
public String disconnect(EntityPlayer entityplayer) { // CraftBukkit - return string
if (entityplayer.playerConnection.disconnected) return null; // CraftBukkit - exploitsies fix
- // CraftBukkit start - quitting must be before we do final save of data, in case plugins need to modify it
+ // CraftBukkit start - Quitting must be before we do final save of data, in case plugins need to modify it
PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(this.cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
this.cserver.getPluginManager().callEvent(playerQuitEvent);
entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());
@@ -450,7 +449,7 @@ public abstract class PlayerList {
worldserver.getPlayerChunkMap().addPlayer(entityplayer1);
worldserver.addEntity(entityplayer1);
this.players.add(entityplayer1);
- // CraftBukkit start - added from changeDimension
+ // CraftBukkit start - Added from changeDimension
this.updateClient(entityplayer1); // CraftBukkit
entityplayer1.updateAbilities();
Iterator iterator = entityplayer1.getEffects().iterator();
@@ -464,7 +463,7 @@ public abstract class PlayerList {
// CraftBukkit end
entityplayer1.setHealth(entityplayer1.getHealth());
- // CraftBukkit start - don't fire on respawn
+ // CraftBukkit start - Don't fire on respawn
if (fromWorld != location.getWorld()) {
PlayerChangedWorldEvent event = new PlayerChangedWorldEvent((Player) entityplayer1.getBukkitEntity(), fromWorld);
Bukkit.getServer().getPluginManager().callEvent(event);
@@ -492,7 +491,7 @@ public abstract class PlayerList {
if (exitWorld != null) {
if ((cause == TeleportCause.END_PORTAL) && (i == 0)) {
// THE_END -> NORMAL; use bed if available, otherwise default spawn
- exit = ((CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
+ exit = ((org.bukkit.craftbukkit.entity.CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
if (exit == null || ((CraftWorld) exit.getWorld()).getHandle().dimension != 0) {
exit = exitWorld.getWorld().getSpawnLocation();
}
@@ -531,12 +530,12 @@ public abstract class PlayerList {
}
public void a(Entity entity, int i, WorldServer worldserver, WorldServer worldserver1) {
- // CraftBukkit start - split into modular functions
+ // CraftBukkit start - Split into modular functions
Location exit = this.calculateTarget(entity.getBukkitEntity().getLocation(), worldserver1);
this.repositionEntity(entity, exit, true);
}
- // copy of original a(Entity, int, WorldServer, WorldServer) method with only location calculation logic
+ // Copy of original a(Entity, int, WorldServer, WorldServer) method with only location calculation logic
public Location calculateTarget(Location enter, World target) {
WorldServer worldserver = ((CraftWorld) enter.getWorld()).getHandle();
WorldServer worldserver1 = ((CraftWorld) target.getWorld()).getHandle();
@@ -707,7 +706,7 @@ public abstract class PlayerList {
this.n = 0;
}
- /* CraftBukkit start - remove updating of lag to players -- it spams way to much on big servers.
+ /* CraftBukkit start - Remove updating of lag to players -- it spams way to much on big servers.
if (this.n < this.players.size()) {
EntityPlayer entityplayer = (EntityPlayer) this.players.get(this.n);
@@ -976,7 +975,7 @@ public abstract class PlayerList {
public void b(EntityPlayer entityplayer, WorldServer worldserver) {
entityplayer.playerConnection.sendPacket(new Packet4UpdateTime(worldserver.getTime(), worldserver.getDayTime()));
if (worldserver.O()) {
- entityplayer.setPlayerWeather(WeatherType.DOWNFALL, false); // CraftBukkit - handle player specific weather
+ entityplayer.setPlayerWeather(org.bukkit.WeatherType.DOWNFALL, false); // CraftBukkit - handle player specific weather
}
}