summaryrefslogtreecommitdiffstats
path: root/src/main/java/net/minecraft/server/ItemBlock.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/net/minecraft/server/ItemBlock.java')
-rw-r--r--src/main/java/net/minecraft/server/ItemBlock.java127
1 files changed, 62 insertions, 65 deletions
diff --git a/src/main/java/net/minecraft/server/ItemBlock.java b/src/main/java/net/minecraft/server/ItemBlock.java
index 172e9ad6..6d8c2006 100644
--- a/src/main/java/net/minecraft/server/ItemBlock.java
+++ b/src/main/java/net/minecraft/server/ItemBlock.java
@@ -13,7 +13,7 @@ public class ItemBlock extends Item {
public ItemBlock(int i) {
super(i);
this.id = i + 256;
- this.b(Block.byId[i + 256].a(2));
+ this.d(Block.byId[i + 256].a(2));
}
public int a() {
@@ -54,87 +54,84 @@ public class ItemBlock extends Item {
if (itemstack.count == 0) {
return false;
- } else if (!entityhuman.c(i, j, k)) {
+ } else if (!entityhuman.d(i, j, k)) {
return false;
- } else {
- world.getClass();
- if (j == 128 - 1 && Block.byId[this.id].material.isBuildable()) {
- return false;
- } else if (world.a(this.id, i, j, k, false, l)) {
- Block block = Block.byId[this.id];
-
- // CraftBukkit start - This executes the placement of the block
- CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
-
- // There are like 30 combinations you can mix and match steps and double steps
- // of different materials, so there are a lot of different cases of what
- // would happen if you place x step onto another y step, so let's just keep
- // track of the entire state
- CraftBlockState blockStateBelow = null;
- // Toggles whether the normal or the block below is used for the place event
- boolean eventUseBlockBelow = false;
- if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id)
- && (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) {
- blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k);
- // Step is placed on step, forms a doublestep replacing the original step, so we need the lower block
- eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id;
- }
+ } else if (j == world.height - 1 && Block.byId[this.id].material.isBuildable()) {
+ return false;
+ } else if (world.a(this.id, i, j, k, false, l)) {
+ Block block = Block.byId[this.id];
+
+ // CraftBukkit start - This executes the placement of the block
+ CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
+
+ // There are like 30 combinations you can mix and match steps and double steps
+ // of different materials, so there are a lot of different cases of what
+ // would happen if you place x step onto another y step, so let's just keep
+ // track of the entire state
+ CraftBlockState blockStateBelow = null;
+ // Toggles whether the normal or the block below is used for the place event
+ boolean eventUseBlockBelow = false;
+ if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id)
+ && (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) {
+ blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k);
+ // Step is placed on step, forms a doublestep replacing the original step, so we need the lower block
+ eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id;
+ }
- /**
- * @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1)
- *
- * This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to
- * hook between the 'placement' and the informing to 'world' so we can
- * sanely undo this.
- *
- * Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to
- * replace this with.
- */
- if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block
- BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block);
-
- if (event.isCancelled() || !event.canBuild()) {
- if (blockStateBelow != null) { // Used for steps
- world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
- world.setTypeIdAndData(i, j - 1, k, blockStateBelow.getTypeId(), blockStateBelow.getRawData());
-
- } else {
-
- if (this.id == Block.ICE.id) {
- // Ice will explode if we set straight to 0
- world.setTypeId(i, j, k, 20);
- }
-
- world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
+ /**
+ * @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1)
+ *
+ * This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to
+ * hook between the 'placement' and the informing to 'world' so we can
+ * sanely undo this.
+ *
+ * Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to
+ * replace this with.
+ */
+ if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block
+ BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block);
+
+ if (event.isCancelled() || !event.canBuild()) {
+ if (blockStateBelow != null) { // Used for steps
+ world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
+ world.setTypeIdAndData(i, j - 1, k, blockStateBelow.getTypeId(), blockStateBelow.getRawData());
+
+ } else {
+
+ if (this.id == Block.ICE.id) {
+ // Ice will explode if we set straight to 0
+ world.setTypeId(i, j, k, 20);
}
- return true;
+ world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
}
- world.update(i, j, k, this.id); // <-- world.setTypeIdAndData does this on success (tell the world)
+ return true;
- // CraftBukkit end
+ }
+ world.update(i, j, k, this.id); // <-- world.setTypeIdAndData does this on success (tell the world)
- if (world.getTypeId(i, j, k) == this.id) {
- Block.byId[this.id].postPlace(world, i, j, k, l);
- Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
- }
+ // CraftBukkit end
- world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
- --itemstack.count;
+ if (world.getTypeId(i, j, k) == this.id) {
+ Block.byId[this.id].postPlace(world, i, j, k, l);
+ Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
}
- return true;
- } else {
- return false;
+ world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
+ --itemstack.count;
}
+
+ return true;
+ } else {
+ return false;
}
}
public String a(ItemStack itemstack) {
- return Block.byId[this.id].l();
+ return Block.byId[this.id].n();
}
public String b() {
- return Block.byId[this.id].l();
+ return Block.byId[this.id].n();
}
}