diff options
Diffstat (limited to 'src/main/java/net/minecraft/server/InventoryPlayer.java')
-rw-r--r-- | src/main/java/net/minecraft/server/InventoryPlayer.java | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/src/main/java/net/minecraft/server/InventoryPlayer.java b/src/main/java/net/minecraft/server/InventoryPlayer.java index 6029352e..31c9e4f1 100644 --- a/src/main/java/net/minecraft/server/InventoryPlayer.java +++ b/src/main/java/net/minecraft/server/InventoryPlayer.java @@ -2,20 +2,20 @@ package net.minecraft.server; public class InventoryPlayer implements IInventory { - public ItemStack[] a = new ItemStack[36]; - public ItemStack[] b = new ItemStack[4]; - public int c = 0; + public ItemStack[] items = new ItemStack[36]; + public ItemStack[] armor = new ItemStack[4]; + public int itemInHandIndex = 0; public EntityHuman d; // CraftBukkit - private->public private ItemStack f; public boolean e = false; // CraftBukkit start public ItemStack[] getContents() { - return a; + return items; } public ItemStack[] getArmorContents() { - return b; + return armor; } // CraftBukkit end @@ -23,8 +23,8 @@ public class InventoryPlayer implements IInventory { this.d = entityhuman; } - public ItemStack b() { - return this.c < 9 && this.c >= 0 ? this.a[this.c] : null; + public ItemStack getItemInHand() { + return this.itemInHandIndex < 9 && this.itemInHandIndex >= 0 ? this.items[this.itemInHandIndex] : null; } public static int e() { @@ -32,8 +32,8 @@ public class InventoryPlayer implements IInventory { } private int d(int i) { - for (int j = 0; j < this.a.length; ++j) { - if (this.a[j] != null && this.a[j].id == i) { + for (int j = 0; j < this.items.length; ++j) { + if (this.items[j] != null && this.items[j].id == i) { return j; } } @@ -42,8 +42,8 @@ public class InventoryPlayer implements IInventory { } private int c(ItemStack itemstack) { - for (int i = 0; i < this.a.length; ++i) { - if (this.a[i] != null && this.a[i].id == itemstack.id && this.a[i].c() && this.a[i].count < this.a[i].b() && this.a[i].count < this.r_() && (!this.a[i].e() || this.a[i].h() == itemstack.h())) { + for (int i = 0; i < this.items.length; ++i) { + if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].c() && this.items[i].count < this.items[i].b() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].e() || this.items[i].getData() == itemstack.getData())) { return i; } } @@ -52,8 +52,8 @@ public class InventoryPlayer implements IInventory { } private int k() { - for (int i = 0; i < this.a.length; ++i) { - if (this.a[i] == null) { + for (int i = 0; i < this.items.length; ++i) { + if (this.items[i] == null) { return i; } } @@ -73,35 +73,35 @@ public class InventoryPlayer implements IInventory { if (k < 0) { return j; } else { - if (this.a[k] == null) { - this.a[k] = new ItemStack(i, 0, itemstack.h()); + if (this.items[k] == null) { + this.items[k] = new ItemStack(i, 0, itemstack.getData()); } int l = j; - if (j > this.a[k].b() - this.a[k].count) { - l = this.a[k].b() - this.a[k].count; + if (j > this.items[k].b() - this.items[k].count) { + l = this.items[k].b() - this.items[k].count; } - if (l > this.r_() - this.a[k].count) { - l = this.r_() - this.a[k].count; + if (l > this.getMaxStackSize() - this.items[k].count) { + l = this.getMaxStackSize() - this.items[k].count; } if (l == 0) { return j; } else { j -= l; - this.a[k].count += l; - this.a[k].b = 5; + this.items[k].count += l; + this.items[k].b = 5; return j; } } } public void f() { - for (int i = 0; i < this.a.length; ++i) { - if (this.a[i] != null && this.a[i].b > 0) { - --this.a[i].b; + for (int i = 0; i < this.items.length; ++i) { + if (this.items[i] != null && this.items[i].b > 0) { + --this.items[i].b; } } } @@ -112,15 +112,15 @@ public class InventoryPlayer implements IInventory { if (j < 0) { return false; } else { - if (--this.a[j].count <= 0) { - this.a[j] = null; + if (--this.items[j].count <= 0) { + this.items[j] = null; } return true; } } - public boolean a(ItemStack itemstack) { + public boolean canHold(ItemStack itemstack) { if (!itemstack.f()) { itemstack.count = this.d(itemstack); if (itemstack.count == 0) { @@ -131,8 +131,8 @@ public class InventoryPlayer implements IInventory { int i = this.k(); if (i >= 0) { - this.a[i] = itemstack; - this.a[i].b = 5; + this.items[i] = itemstack; + this.items[i].b = 5; return true; } else { return false; @@ -140,11 +140,11 @@ public class InventoryPlayer implements IInventory { } public ItemStack a(int i, int j) { - ItemStack[] aitemstack = this.a; + ItemStack[] aitemstack = this.items; - if (i >= this.a.length) { - aitemstack = this.b; - i -= this.a.length; + if (i >= this.items.length) { + aitemstack = this.armor; + i -= this.items.length; } if (aitemstack[i] != null) { @@ -167,12 +167,12 @@ public class InventoryPlayer implements IInventory { } } - public void a(int i, ItemStack itemstack) { - ItemStack[] aitemstack = this.a; + public void setItem(int i, ItemStack itemstack) { + ItemStack[] aitemstack = this.items; if (i >= aitemstack.length) { i -= aitemstack.length; - aitemstack = this.b; + aitemstack = this.armor; } aitemstack[i] = itemstack; @@ -181,8 +181,8 @@ public class InventoryPlayer implements IInventory { public float a(Block block) { float f = 1.0F; - if (this.a[this.c] != null) { - f *= this.a[this.c].a(block); + if (this.items[this.itemInHandIndex] != null) { + f *= this.items[this.itemInHandIndex].a(block); } return f; @@ -192,20 +192,20 @@ public class InventoryPlayer implements IInventory { int i; NBTTagCompound nbttagcompound; - for (i = 0; i < this.a.length; ++i) { - if (this.a[i] != null) { + for (i = 0; i < this.items.length; ++i) { + if (this.items[i] != null) { nbttagcompound = new NBTTagCompound(); nbttagcompound.a("Slot", (byte) i); - this.a[i].a(nbttagcompound); + this.items[i].a(nbttagcompound); nbttaglist.a((NBTBase) nbttagcompound); } } - for (i = 0; i < this.b.length; ++i) { - if (this.b[i] != null) { + for (i = 0; i < this.armor.length; ++i) { + if (this.armor[i] != null) { nbttagcompound = new NBTTagCompound(); nbttagcompound.a("Slot", (byte) (i + 100)); - this.b[i].a(nbttagcompound); + this.armor[i].a(nbttagcompound); nbttaglist.a((NBTBase) nbttagcompound); } } @@ -214,51 +214,51 @@ public class InventoryPlayer implements IInventory { } public void b(NBTTagList nbttaglist) { - this.a = new ItemStack[36]; - this.b = new ItemStack[4]; + this.items = new ItemStack[36]; + this.armor = new ItemStack[4]; for (int i = 0; i < nbttaglist.c(); ++i) { NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i); int j = nbttagcompound.c("Slot") & 255; ItemStack itemstack = new ItemStack(nbttagcompound); - if (itemstack.a() != null) { - if (j >= 0 && j < this.a.length) { - this.a[j] = itemstack; + if (itemstack.getItem() != null) { + if (j >= 0 && j < this.items.length) { + this.items[j] = itemstack; } - if (j >= 100 && j < this.b.length + 100) { - this.b[j - 100] = itemstack; + if (j >= 100 && j < this.armor.length + 100) { + this.armor[j - 100] = itemstack; } } } } - public int q_() { - return this.a.length + 4; + public int getSize() { + return this.items.length + 4; } - public ItemStack c_(int i) { - ItemStack[] aitemstack = this.a; + public ItemStack getItem(int i) { + ItemStack[] aitemstack = this.items; if (i >= aitemstack.length) { i -= aitemstack.length; - aitemstack = this.b; + aitemstack = this.armor; } return aitemstack[i]; } - public String c() { + public String getName() { return "Inventory"; } - public int r_() { + public int getMaxStackSize() { return 64; } public int a(Entity entity) { - ItemStack itemstack = this.c_(this.c); + ItemStack itemstack = this.getItem(this.itemInHandIndex); return itemstack != null ? itemstack.a(entity) : 1; } @@ -267,7 +267,7 @@ public class InventoryPlayer implements IInventory { if (block.material != Material.STONE && block.material != Material.ORE && block.material != Material.SNOW_BLOCK && block.material != Material.SNOW_LAYER) { return true; } else { - ItemStack itemstack = this.c_(this.c); + ItemStack itemstack = this.getItem(this.itemInHandIndex); return itemstack != null ? itemstack.b(block) : false; } @@ -278,15 +278,15 @@ public class InventoryPlayer implements IInventory { int j = 0; int k = 0; - for (int l = 0; l < this.b.length; ++l) { - if (this.b[l] != null && this.b[l].a() instanceof ItemArmor) { - int i1 = this.b[l].i(); - int j1 = this.b[l].g(); + for (int l = 0; l < this.armor.length; ++l) { + if (this.armor[l] != null && this.armor[l].getItem() instanceof ItemArmor) { + int i1 = this.armor[l].i(); + int j1 = this.armor[l].g(); int k1 = i1 - j1; j += k1; k += i1; - int l1 = ((ItemArmor) this.b[l].a()).bj; + int l1 = ((ItemArmor) this.armor[l].getItem()).bj; i += l1; } @@ -300,12 +300,12 @@ public class InventoryPlayer implements IInventory { } public void c(int i) { - for (int j = 0; j < this.b.length; ++j) { - if (this.b[j] != null && this.b[j].a() instanceof ItemArmor) { - this.b[j].a(i, this.d); - if (this.b[j].count == 0) { - this.b[j].a(this.d); - this.b[j] = null; + for (int j = 0; j < this.armor.length; ++j) { + if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) { + this.armor[j].damage(i, this.d); + if (this.armor[j].count == 0) { + this.armor[j].a(this.d); + this.armor[j] = null; } } } @@ -314,22 +314,22 @@ public class InventoryPlayer implements IInventory { public void h() { int i; - for (i = 0; i < this.a.length; ++i) { - if (this.a[i] != null) { - this.d.a(this.a[i], true); - this.a[i] = null; + for (i = 0; i < this.items.length; ++i) { + if (this.items[i] != null) { + this.d.a(this.items[i], true); + this.items[i] = null; } } - for (i = 0; i < this.b.length; ++i) { - if (this.b[i] != null) { - this.d.a(this.b[i], true); - this.b[i] = null; + for (i = 0; i < this.armor.length; ++i) { + if (this.armor[i] != null) { + this.d.a(this.armor[i], true); + this.armor[i] = null; } } } - public void i() { + public void update() { this.e = true; } |