summaryrefslogtreecommitdiffstats
path: root/src/main/java/net/minecraft/server/EntityProjectile.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/net/minecraft/server/EntityProjectile.java')
-rw-r--r--src/main/java/net/minecraft/server/EntityProjectile.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
index 152340e3..dbc55322 100644
--- a/src/main/java/net/minecraft/server/EntityProjectile.java
+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
@@ -30,7 +30,7 @@ public abstract class EntityProjectile extends Entity {
super(world);
this.shooter = entityliving;
this.b(0.25F, 0.25F);
- this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.y(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
+ this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.getHeadHeight(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
@@ -120,7 +120,7 @@ public abstract class EntityProjectile extends Entity {
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
- vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
+ vec3d1 = Vec3D.create(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
}
if (!this.world.isStatic) {
@@ -137,7 +137,7 @@ public abstract class EntityProjectile extends Entity {
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
- double d1 = vec3d.c(movingobjectposition1.f); // CraftBukkit - distance efficiency
+ double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;