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-rw-r--r--src/main/java/net/minecraft/server/EntityFish.java568
1 files changed, 290 insertions, 278 deletions
diff --git a/src/main/java/net/minecraft/server/EntityFish.java b/src/main/java/net/minecraft/server/EntityFish.java
index 4d63e7c0..a654b0a5 100644
--- a/src/main/java/net/minecraft/server/EntityFish.java
+++ b/src/main/java/net/minecraft/server/EntityFish.java
@@ -1,7 +1,6 @@
package net.minecraft.server;
import java.util.List;
-import java.util.Random;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftFish;
@@ -13,17 +12,17 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
public class EntityFish extends Entity {
- private int d;
- private int e;
- private int f;
- private int ak;
- private boolean al;
- public int a;
- public EntityPlayer b;
+ private int d = -1;
+ private int e = -1;
+ private int f = -1;
+ private int ak = 0;
+ private boolean al = false;
+ public int a = 0;
+ public EntityHuman b;
private int am;
- private int an;
- private int ao;
- public Entity c;
+ private int an = 0;
+ private int ao = 0;
+ public Entity c = null;
private int ap;
private double aq;
private double ar;
@@ -33,332 +32,345 @@ public class EntityFish extends Entity {
public EntityFish(World world) {
super(world);
- d = -1;
- e = -1;
- f = -1;
- ak = 0;
- al = false;
- a = 0;
- an = 0;
- ao = 0;
- c = null;
- a(0.25F, 0.25F);
+ this.a(0.25F, 0.25F);
+
//CraftBukkit start
- CraftServer server = ((WorldServer) this.l).getServer();
+ CraftServer server = ((WorldServer) this.world).getServer();
this.bukkitEntity = new CraftFish(server, this);
//CraftBukkit end
}
protected void a() {}
- public EntityFish(World world, EntityPlayer entityplayer) {
- // CraftBukkit start
- this(world);
- // CraftBukkit end
-
- b = entityplayer;
- b.aE = this;
- c(entityplayer.p, (entityplayer.q + 1.6200000000000001D) - (double) entityplayer.H, entityplayer.r, entityplayer.v, entityplayer.w);
- p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
- q -= 0.10000000149011612D;
- r -= MathHelper.a((v / 180F) * 3.141593F) * 0.16F;
- a(p, q, r);
- H = 0.0F;
- float f1 = 0.4F;
-
- s = -MathHelper.a((v / 180F) * 3.141593F) * MathHelper.b((w / 180F) * 3.141593F) * f1;
- u = MathHelper.b((v / 180F) * 3.141593F) * MathHelper.b((w / 180F) * 3.141593F) * f1;
- t = -MathHelper.a((w / 180F) * 3.141593F) * f1;
- a(s, t, u, 1.5F, 1.0F);
+ public EntityFish(World world, EntityHuman entityhuman) {
+ this(world); // CraftBukkit super->this so we assign the entity
+
+ this.b = entityhuman;
+ this.b.hookedFish = this;
+ this.a(0.25F, 0.25F);
+ this.c(entityhuman.locX, entityhuman.locY + 1.62D - (double) entityhuman.height, entityhuman.locZ, entityhuman.yaw, entityhuman.pitch);
+ this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
+ this.locY -= 0.10000000149011612D;
+ this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
+ this.a(this.locX, this.locY, this.locZ);
+ this.height = 0.0F;
+ float f = 0.4F;
+
+ this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
+ this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
+ this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F) * f);
+ this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
}
- public void a(double d1, double d2, double d3, float f1, float f2) {
- float f3 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
-
- d1 /= f3;
- d2 /= f3;
- d3 /= f3;
- d1 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
- d2 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
- d3 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
- d1 *= f1;
- d2 *= f1;
- d3 *= f1;
- s = d1;
- t = d2;
- u = d3;
- float f4 = MathHelper.a(d1 * d1 + d3 * d3);
-
- x = v = (float) ((Math.atan2(d1, d3) * 180D) / 3.1415927410125732D);
- y = w = (float) ((Math.atan2(d2, f4) * 180D) / 3.1415927410125732D);
- am = 0;
+ public void a(double d0, double d1, double d2, float f, float f1) {
+ float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
+
+ d0 /= (double) f2;
+ d1 /= (double) f2;
+ d2 /= (double) f2;
+ d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
+ d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
+ d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
+ d0 *= (double) f;
+ d1 *= (double) f;
+ d2 *= (double) f;
+ this.motX = d0;
+ this.motY = d1;
+ this.motZ = d2;
+ float f3 = MathHelper.a(d0 * d0 + d2 * d2);
+
+ this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
+ this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
+ this.am = 0;
}
public void b_() {
super.b_();
- if (ap > 0) {
- double d1 = p + (aq - p) / (double) ap;
- double d2 = q + (ar - q) / (double) ap;
- double d3 = r + (as - r) / (double) ap;
- double d4;
+ if (this.ap > 0) {
+ double d0 = this.locX + (this.aq - this.locX) / (double) this.ap;
+ double d1 = this.locY + (this.ar - this.locY) / (double) this.ap;
+ double d2 = this.locZ + (this.as - this.locZ) / (double) this.ap;
- for (d4 = at - (double) v; d4 < -180D; d4 += 360D) {
- ;
- }
- for (; d4 >= 180D; d4 -= 360D) {
+ double d3;
+
+ for (d3 = this.at - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
;
}
- v += ((float) (d4 / (double) ap));
- w += ((float) ((au - (double) w) / (double) ap));
- ap--;
- a(d1, d2, d3);
- b(v, w);
- return;
- }
- if (!this.l.z) {
- ItemStack itemstack = b.P();
- if (b.G || !b.B() || itemstack == null || itemstack.a() != Item.aP || b(((Entity) (b))) > 1024D) {
- q();
- b.aE = null;
- return;
+ while (d3 >= 180.0D) {
+ d3 -= 360.0D;
}
- if (c != null) {
- if (c.G) {
- c = null;
- } else {
- p = c.p;
- q = c.z.b + (double) c.J * 0.80000000000000004D;
- r = c.r;
+
+ this.yaw = (float) ((double) this.yaw + d3 / (double) this.ap);
+ this.pitch = (float) ((double) this.pitch + (this.au - (double) this.pitch) / (double) this.ap);
+ --this.ap;
+ this.a(d0, d1, d2);
+ this.b(this.yaw, this.pitch);
+ } else {
+ if (!this.world.isStatic) {
+ ItemStack itemstack = this.b.P();
+
+ // CraftBukkit - cast this.b to Entity
+ if (this.b.dead || !this.b.B() || itemstack == null || itemstack.a() != Item.FISHING_ROD || this.b((Entity) this.b) > 1024.0D) {
+ this.q();
+ this.b.hookedFish = null;
return;
}
+
+ if (this.c != null) {
+ if (!this.c.dead) {
+ this.locX = this.c.locX;
+ this.locY = this.c.boundingBox.b + (double) this.c.width * 0.8D;
+ this.locZ = this.c.locZ;
+ return;
+ }
+
+ this.c = null;
+ }
}
- }
- if (a > 0) {
- a--;
- }
- if (al) {
- int i = this.l.a(d, e, f);
-
- if (i != ak) {
- al = false;
- s *= W.nextFloat() * 0.2F;
- t *= W.nextFloat() * 0.2F;
- u *= W.nextFloat() * 0.2F;
- am = 0;
- an = 0;
- } else {
- am++;
- if (am == 1200) {
- q();
+
+ if (this.a > 0) {
+ --this.a;
+ }
+
+ if (this.al) {
+ int i = this.world.getTypeId(this.d, this.e, this.f);
+
+ if (i == this.ak) {
+ ++this.am;
+ if (this.am == 1200) {
+ this.q();
+ }
+
+ return;
}
- return;
+
+ this.al = false;
+ this.motX *= (double) (this.random.nextFloat() * 0.2F);
+ this.motY *= (double) (this.random.nextFloat() * 0.2F);
+ this.motZ *= (double) (this.random.nextFloat() * 0.2F);
+ this.am = 0;
+ this.an = 0;
+ } else {
+ ++this.an;
}
- } else {
- an++;
- }
- Vec3D vec3d = Vec3D.b(p, q, r);
- Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u);
- MovingObjectPosition movingobjectposition = this.l.a(vec3d, vec3d1);
-
- vec3d = Vec3D.b(p, q, r);
- vec3d1 = Vec3D.b(p + s, q + t, r + u);
- if (movingobjectposition != null) {
- vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
- }
- Entity entity = null;
- List list = this.l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D));
- double d5 = 0.0D;
- for (int j = 0; j < list.size(); j++) {
- Entity entity1 = (Entity) list.get(j);
+ Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
+ Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
+ MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
- if (!entity1.c_() || entity1 == b && an < 5) {
- continue;
+ vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
+ vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
+ if (movingobjectposition != null) {
+ vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
- float f3 = 0.3F;
- AxisAlignedBB axisalignedbb = entity1.z.b(f3, f3, f3);
- MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
- if (movingobjectposition1 == null) {
- continue;
+ Entity entity = null;
+ List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
+ double d4 = 0.0D;
+
+ double d5;
+
+ for (int j = 0; j < list.size(); ++j) {
+ Entity entity1 = (Entity) list.get(j);
+
+ if (entity1.c_() && (entity1 != this.b || this.an >= 5)) {
+ float f = 0.3F;
+ AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
+ MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
+
+ if (movingobjectposition1 != null) {
+ d5 = vec3d.a(movingobjectposition1.f);
+ if (d5 < d4 || d4 == 0.0D) {
+ entity = entity1;
+ d4 = d5;
+ }
+ }
+ }
}
- double d6 = vec3d.a(movingobjectposition1.f);
- if (d6 < d5 || d5 == 0.0D) {
- entity = entity1;
- d5 = d6;
+ if (entity != null) {
+ movingobjectposition = new MovingObjectPosition(entity);
}
- }
- if (entity != null) {
- movingobjectposition = new MovingObjectPosition(entity);
- }
- if (movingobjectposition != null) {
- if (movingobjectposition.g != null) {
- // CraftBukkit start
- // TODO add EntityDamagedByProjectileEvent : fishing hook?
- boolean bounce;
- if (movingobjectposition.g instanceof EntityLiving) {
- CraftServer server = ((WorldServer) this.l).getServer();
- org.bukkit.entity.Entity shooter = (b == null)?null:b.getBukkitEntity();
- org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
- org.bukkit.entity.Entity projectile = this.getBukkitEntity();
- DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
- int damage = 0;
-
- // TODO @see EntityArrow#162
- EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
- server.getPluginManager().callEvent(edbpe);
-
- if(!edbpe.isCancelled()) {
- // this function returns if the fish should stick or not, i.e. !bounce
- bounce = !movingobjectposition.g.a(((Entity) (b)), edbpe.getDamage());
+ if (movingobjectposition != null) {
+ if (movingobjectposition.g != null) {
+ // CraftBukkit start
+ // TODO add EntityDamagedByProjectileEvent : fishing hook?
+ boolean stick;
+ if (movingobjectposition.g instanceof EntityLiving) {
+ CraftServer server = ((WorldServer) this.world).getServer();
+ org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
+ org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
+ org.bukkit.entity.Entity projectile = this.getBukkitEntity();
+ DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
+ int damage = 0;
+
+ // TODO @see EntityArrow#162
+ EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
+ server.getPluginManager().callEvent(event);
+
+ if(!event.isCancelled()) {
+ // this function returns if the fish should stick or not, i.e. !bounce
+ stick = movingobjectposition.g.a(this.b, event.getDamage());
+ } else {
+ // event was cancelled, get if the fish should bounce or not
+ stick = !event.getBounce();
+ }
} else {
- // event was cancelled, get if the fish should bounce or not
- bounce = edbpe.getBounce();
+ stick = movingobjectposition.g.a(this.b, 0);
+ }
+ if (!stick) {
+ c = movingobjectposition.g;
}
- } else {
- bounce = !movingobjectposition.g.a(((Entity) (b)), 0);
- }
- if (!bounce) {
// CraftBukkit end
- c = movingobjectposition.g;
+ } else {
+ this.al = true;
}
- } else {
- al = true;
}
- }
- if (al) {
- return;
- }
- c(s, t, u);
- float f1 = MathHelper.a(s * s + u * u);
- v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
- for (w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) {
- ;
- }
- for (; w - y >= 180F; y += 360F) {
- ;
- }
- for (; v - x < -180F; x -= 360F) {
- ;
- }
- for (; v - x >= 180F; x += 360F) {
- ;
- }
- w = y + (w - y) * 0.2F;
- v = x + (v - x) * 0.2F;
- float f2 = 0.92F;
+ if (!this.al) {
+ this.c(this.motX, this.motY, this.motZ);
+ float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
- if (A || B) {
- f2 = 0.5F;
- }
- int k = 5;
- double d8 = 0.0D;
+ this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
- for (int l = 0; l < k; l++) {
- double d9 = ((z.b + ((z.e - z.b) * (double) (l + 0)) / (double) k) - 0.125D) + 0.125D;
- double d10 = ((z.b + ((z.e - z.b) * (double) (l + 1)) / (double) k) - 0.125D) + 0.125D;
- AxisAlignedBB axisalignedbb1 = AxisAlignedBB.b(z.a, d9, z.c, z.d, d10, z.f);
+ for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
+ ;
+ }
- if (this.l.b(axisalignedbb1, Material.f)) {
- d8 += 1.0D / (double) k;
- }
- }
+ while (this.pitch - this.lastPitch >= 180.0F) {
+ this.lastPitch += 360.0F;
+ }
- if (d8 > 0.0D) {
- if (ao > 0) {
- ao--;
- } else if (W.nextInt(500) == 0) {
- ao = W.nextInt(30) + 10;
- t -= 0.20000000298023224D;
- this.l.a(((Entity) (this)), "random.splash", 0.25F, 1.0F + (W.nextFloat() - W.nextFloat()) * 0.4F);
- float f4 = MathHelper.b(z.b);
+ while (this.yaw - this.lastYaw < -180.0F) {
+ this.lastYaw -= 360.0F;
+ }
- for (int i1 = 0; (float) i1 < 1.0F + I * 20F; i1++) {
- float f5 = (W.nextFloat() * 2.0F - 1.0F) * I;
- float f7 = (W.nextFloat() * 2.0F - 1.0F) * I;
+ while (this.yaw - this.lastYaw >= 180.0F) {
+ this.lastYaw += 360.0F;
+ }
+
+ this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
+ this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
+ float f2 = 0.92F;
- this.l.a("bubble", p + (double) f5, f4 + 1.0F, r + (double) f7, s, t - (double) (W.nextFloat() * 0.2F), u);
+ if (this.onGround || this.B) {
+ f2 = 0.5F;
}
- for (int j1 = 0; (float) j1 < 1.0F + I * 20F; j1++) {
- float f6 = (W.nextFloat() * 2.0F - 1.0F) * I;
- float f8 = (W.nextFloat() * 2.0F - 1.0F) * I;
+ byte b0 = 5;
+ double d6 = 0.0D;
+
+ for (int k = 0; k < b0; ++k) {
+ double d7 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 0) / (double) b0 - 0.125D + 0.125D;
+ double d8 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 1) / (double) b0 - 0.125D + 0.125D;
+ AxisAlignedBB axisalignedbb1 = AxisAlignedBB.b(this.boundingBox.a, d7, this.boundingBox.c, this.boundingBox.d, d8, this.boundingBox.f);
- this.l.a("splash", p + (double) f6, f4 + 1.0F, r + (double) f8, s, t, u);
+ if (this.world.b(axisalignedbb1, Material.WATER)) {
+ d6 += 1.0D / (double) b0;
+ }
}
- }
- }
- if (ao > 0) {
- t -= (double) (W.nextFloat() * W.nextFloat() * W.nextFloat()) * 0.20000000000000001D;
- }
- double d7 = d8 * 2D - 1.0D;
- t += 0.039999999105930328D * d7;
- if (d8 > 0.0D) {
- f2 = (float) ((double) f2 * 0.90000000000000002D);
- t *= 0.80000000000000004D;
+ if (d6 > 0.0D) {
+ if (this.ao > 0) {
+ --this.ao;
+ } else if (this.random.nextInt(500) == 0) {
+ this.ao = this.random.nextInt(30) + 10;
+ this.motY -= 0.20000000298023224D;
+ this.world.a(this, "random.splash", 0.25F, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
+ float f3 = (float) MathHelper.b(this.boundingBox.b);
+
+ int l;
+ float f4;
+ float f5;
+
+ for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) {
+ f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
+ f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
+ this.world.a("bubble", this.locX + (double) f4, (double) (f3 + 1.0F), this.locZ + (double) f5, this.motX, this.motY - (double) (this.random.nextFloat() * 0.2F), this.motZ);
+ }
+
+ for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) {
+ f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
+ f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
+ this.world.a("splash", this.locX + (double) f4, (double) (f3 + 1.0F), this.locZ + (double) f5, this.motX, this.motY, this.motZ);
+ }
+ }
+ }
+
+ if (this.ao > 0) {
+ this.motY -= (double) (this.random.nextFloat() * this.random.nextFloat() * this.random.nextFloat()) * 0.2D;
+ }
+
+ d5 = d6 * 2.0D - 1.0D;
+ this.motY += 0.03999999910593033D * d5;
+ if (d6 > 0.0D) {
+ f2 = (float) ((double) f2 * 0.9D);
+ this.motY *= 0.8D;
+ }
+
+ this.motX *= (double) f2;
+ this.motY *= (double) f2;
+ this.motZ *= (double) f2;
+ this.a(this.locX, this.locY, this.locZ);
+ }
}
- s *= f2;
- t *= f2;
- u *= f2;
- a(p, q, r);
}
public void a(NBTTagCompound nbttagcompound) {
- nbttagcompound.a("xTile", (short) d);
- nbttagcompound.a("yTile", (short) e);
- nbttagcompound.a("zTile", (short) f);
- nbttagcompound.a("inTile", (byte) ak);
- nbttagcompound.a("shake", (byte) a);
- nbttagcompound.a("inGround", (byte) (al ? 1 : 0));
+ nbttagcompound.a("xTile", (short) this.d);
+ nbttagcompound.a("yTile", (short) this.e);
+ nbttagcompound.a("zTile", (short) this.f);
+ nbttagcompound.a("inTile", (byte) this.ak);
+ nbttagcompound.a("shake", (byte) this.a);
+ nbttagcompound.a("inGround", (byte) (this.al ? 1 : 0));
}
public void b(NBTTagCompound nbttagcompound) {
- d = ((int) (nbttagcompound.c("xTile")));
- e = ((int) (nbttagcompound.c("yTile")));
- f = ((int) (nbttagcompound.c("zTile")));
- ak = nbttagcompound.b("inTile") & 0xff;
- a = nbttagcompound.b("shake") & 0xff;
- al = nbttagcompound.b("inGround") == 1;
+ this.d = nbttagcompound.c("xTile");
+ this.e = nbttagcompound.c("yTile");
+ this.f = nbttagcompound.c("zTile");
+ this.ak = nbttagcompound.b("inTile") & 255;
+ this.a = nbttagcompound.b("shake") & 255;
+ this.al = nbttagcompound.b("inGround") == 1;
}
public int d() {
- byte byte0 = 0;
-
- if (c != null) {
- double d1 = b.p - p;
- double d2 = b.q - q;
- double d3 = b.r - r;
- double d4 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
- double d5 = 0.10000000000000001D;
-
- c.s += d1 * d5;
- c.t += d2 * d5 + (double) MathHelper.a(d4) * 0.080000000000000002D;
- c.u += d3 * d5;
- byte0 = 3;
- } else if (ao > 0) {
- EntityItem entityitem = new EntityItem(l, p, q, r, new ItemStack(Item.aS));
- double d6 = b.p - p;
- double d7 = b.q - q;
- double d8 = b.r - r;
- double d9 = MathHelper.a(d6 * d6 + d7 * d7 + d8 * d8);
- double d10 = 0.10000000000000001D;
-
- entityitem.s = d6 * d10;
- entityitem.t = d7 * d10 + (double) MathHelper.a(d9) * 0.080000000000000002D;
- entityitem.u = d8 * d10;
- l.a(((Entity) (entityitem)));
- byte0 = 1;
+ byte b0 = 0;
+
+ if (this.c != null) {
+ double d0 = this.b.locX - this.locX;
+ double d1 = this.b.locY - this.locY;
+ double d2 = this.b.locZ - this.locZ;
+ double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
+ double d4 = 0.1D;
+
+ this.c.motX += d0 * d4;
+ this.c.motY += d1 * d4 + (double) MathHelper.a(d3) * 0.08D;
+ this.c.motZ += d2 * d4;
+ b0 = 3;
+ } else if (this.ao > 0) {
+ EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.RAW_FISH));
+ double d5 = this.b.locX - this.locX;
+ double d6 = this.b.locY - this.locY;
+ double d7 = this.b.locZ - this.locZ;
+ double d8 = (double) MathHelper.a(d5 * d5 + d6 * d6 + d7 * d7);
+ double d9 = 0.1D;
+
+ entityitem.motX = d5 * d9;
+ entityitem.motY = d6 * d9 + (double) MathHelper.a(d8) * 0.08D;
+ entityitem.motZ = d7 * d9;
+ this.world.a((Entity) entityitem);
+ b0 = 1;
}
- if (al) {
- byte0 = 2;
+
+ if (this.al) {
+ b0 = 2;
}
- q();
- b.aE = null;
- return ((int) (byte0));
+
+ this.q();
+ this.b.hookedFish = null;
+ return b0;
}
}