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Diffstat (limited to 'src/main/java/net/minecraft/server/EntityFireball.java')
-rw-r--r--src/main/java/net/minecraft/server/EntityFireball.java22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/main/java/net/minecraft/server/EntityFireball.java b/src/main/java/net/minecraft/server/EntityFireball.java
index 107abcad..4a19b1d6 100644
--- a/src/main/java/net/minecraft/server/EntityFireball.java
+++ b/src/main/java/net/minecraft/server/EntityFireball.java
@@ -13,7 +13,7 @@ public abstract class EntityFireball extends Entity {
private boolean i = false;
public EntityLiving shooter;
private int j;
- private int at = 0;
+ private int au = 0;
public double dirX;
public double dirY;
public double dirZ;
@@ -63,11 +63,11 @@ public abstract class EntityFireball extends Entity {
this.dirZ = d2 / d3 * 0.1D;
}
- public void j_() {
+ public void l_() {
if (!this.world.isStatic && (this.shooter != null && this.shooter.dead || !this.world.isLoaded((int) this.locX, (int) this.locY, (int) this.locZ))) {
this.die();
} else {
- super.j_();
+ super.l_();
this.setOnFire(1);
if (this.i) {
int i = this.world.getTypeId(this.e, this.f, this.g);
@@ -86,9 +86,9 @@ public abstract class EntityFireball extends Entity {
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.j = 0;
- this.at = 0;
+ this.au = 0;
} else {
- ++this.at;
+ ++this.au;
}
Vec3D vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ);
@@ -108,7 +108,7 @@ public abstract class EntityFireball extends Entity {
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
- if (entity1.L() && (!entity1.i(this.shooter) || this.at >= 25)) {
+ if (entity1.K() && (!entity1.i(this.shooter) || this.au >= 25)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
@@ -166,7 +166,7 @@ public abstract class EntityFireball extends Entity {
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = this.c();
- if (this.H()) {
+ if (this.G()) {
for (int k = 0; k < 4; ++k) {
float f3 = 0.25F;
@@ -222,11 +222,11 @@ public abstract class EntityFireball extends Entity {
}
}
- public boolean L() {
+ public boolean K() {
return true;
}
- public float Y() {
+ public float X() {
return 1.0F;
}
@@ -234,9 +234,9 @@ public abstract class EntityFireball extends Entity {
if (this.isInvulnerable()) {
return false;
} else {
- this.K();
+ this.J();
if (damagesource.getEntity() != null) {
- Vec3D vec3d = damagesource.getEntity().Z();
+ Vec3D vec3d = damagesource.getEntity().Y();
if (vec3d != null) {
this.motX = vec3d.c;