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-rw-r--r--src/main/java/net/minecraft/server/EntityArrow.java319
1 files changed, 167 insertions, 152 deletions
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index f123c12d..f5ab4028 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -11,15 +11,17 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
public class EntityArrow extends Entity {
- private int c = -1;
private int d = -1;
private int e = -1;
- private int f = 0;
- private boolean g = false;
- public int a = 0;
+ private int f = -1;
+ private int g = 0;
+ private int h = 0;
+ private boolean i = false;
+ public boolean a = false;
+ public int b = 0;
public EntityLiving shooter;
- private int h;
- private int i = 0;
+ private int j;
+ private int k = 0;
public EntityArrow(World world) {
super(world);
@@ -36,6 +38,7 @@ public class EntityArrow extends Entity {
public EntityArrow(World world, EntityLiving entityliving) {
super(world);
this.shooter = entityliving;
+ this.a = entityliving instanceof EntityHuman;
this.b(0.5F, 0.5F);
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.s(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
@@ -70,7 +73,7 @@ public class EntityArrow extends Entity {
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
- this.h = 0;
+ this.j = 0;
}
public void p_() {
@@ -82,196 +85,208 @@ public class EntityArrow extends Entity {
this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D);
}
- if (this.a > 0) {
- --this.a;
+ int i = this.world.getTypeId(this.d, this.e, this.f);
+
+ if (i > 0) {
+ Block.byId[i].a(this.world, this.d, this.e, this.f);
+ if (Block.byId[i].d(this.world, this.d, this.e, this.f).a(Vec3D.create(this.locX, this.locY, this.locZ))) {
+ this.i = true;
+ }
}
- if (this.g) {
- int i = this.world.getTypeId(this.c, this.d, this.e);
+ if (this.b > 0) {
+ --this.b;
+ }
- if (i == this.f) {
- ++this.h;
- if (this.h == 1200) {
+ if (this.i) {
+ i = this.world.getTypeId(this.d, this.e, this.f);
+ int j = this.world.getData(this.d, this.e, this.f);
+
+ if (i == this.g && j == this.h) {
+ ++this.j;
+ if (this.j == 1200) {
this.die();
}
-
- return;
+ } else {
+ this.i = false;
+ this.motX *= (double) (this.random.nextFloat() * 0.2F);
+ this.motY *= (double) (this.random.nextFloat() * 0.2F);
+ this.motZ *= (double) (this.random.nextFloat() * 0.2F);
+ this.j = 0;
+ this.k = 0;
}
-
- this.g = false;
- this.motX *= (double) (this.random.nextFloat() * 0.2F);
- this.motY *= (double) (this.random.nextFloat() * 0.2F);
- this.motZ *= (double) (this.random.nextFloat() * 0.2F);
- this.h = 0;
- this.i = 0;
} else {
- ++this.i;
- }
-
- Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
- Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
- MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
-
- vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
- vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
- if (movingobjectposition != null) {
- vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
- }
+ ++this.k;
+ Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
+ Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
+ MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true);
+
+ vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
+ vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
+ if (movingobjectposition != null) {
+ vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
+ }
- Entity entity = null;
- List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
- double d0 = 0.0D;
+ Entity entity = null;
+ List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
+ double d0 = 0.0D;
- float f1;
+ float f1;
- for (int j = 0; j < list.size(); ++j) {
- Entity entity1 = (Entity) list.get(j);
+ for (int k = 0; k < list.size(); ++k) {
+ Entity entity1 = (Entity) list.get(k);
- if (entity1.o_() && (entity1 != this.shooter || this.i >= 5)) {
- f1 = 0.3F;
- AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
- MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
+ if (entity1.o_() && (entity1 != this.shooter || this.k >= 5)) {
+ f1 = 0.3F;
+ AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
+ MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
- if (movingobjectposition1 != null) {
- double d1 = vec3d.a(movingobjectposition1.f);
+ if (movingobjectposition1 != null) {
+ double d1 = vec3d.a(movingobjectposition1.f);
- if (d1 < d0 || d0 == 0.0D) {
- entity = entity1;
- d0 = d1;
+ if (d1 < d0 || d0 == 0.0D) {
+ entity = entity1;
+ d0 = d1;
+ }
}
}
}
- }
- if (entity != null) {
- movingobjectposition = new MovingObjectPosition(entity);
- }
+ if (entity != null) {
+ movingobjectposition = new MovingObjectPosition(entity);
+ }
- float f2;
-
- if (movingobjectposition != null) {
- if (movingobjectposition.entity != null) {
- // CraftBukkit start
- boolean stick;
- if (entity instanceof EntityLiving) {
- CraftServer server = ((WorldServer) this.world).getServer();
-
- // TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
- // or leave as DamageCause.ENTITY_ATTACK
- org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
- org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
- org.bukkit.entity.Entity projectile = this.getBukkitEntity();
- // TODO deal with arrows being fired from a non-entity
- DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
- int damage = 4;
-
- EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
- server.getPluginManager().callEvent(event);
- if (!event.isCancelled()) {
- // this function returns if the arrow should stick in or not, i.e. !bounce
- stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
+ float f2;
+
+ if (movingobjectposition != null) {
+ if (movingobjectposition.entity != null) {
+ // CraftBukkit start
+ boolean stick;
+ if (entity instanceof EntityLiving) {
+ CraftServer server = ((WorldServer) this.world).getServer();
+
+ // TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
+ // or leave as DamageCause.ENTITY_ATTACK
+ org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
+ org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
+ org.bukkit.entity.Entity projectile = this.getBukkitEntity();
+ // TODO deal with arrows being fired from a non-entity
+ DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
+ int damage = 4;
+
+ EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
+ server.getPluginManager().callEvent(event);
+ if (!event.isCancelled()) {
+ // this function returns if the arrow should stick in or not, i.e. !bounce
+ stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
+ } else {
+ // event was cancelled, get if the arrow should bounce or not
+ stick = !event.getBounce();
+ }
+ } else {
+ stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
+ }
+ if (stick) {
+ // CraftBukkit end
+ this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
+ this.die();
} else {
- // event was cancelled, get if the arrow should bounce or not
- stick = !event.getBounce();
+ this.motX *= -0.10000000149011612D;
+ this.motY *= -0.10000000149011612D;
+ this.motZ *= -0.10000000149011612D;
+ this.yaw += 180.0F;
+ this.lastYaw += 180.0F;
+ this.k = 0;
}
} else {
- stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
- }
- if (stick) {
- // CraftBukkit end
+ this.d = movingobjectposition.b;
+ this.e = movingobjectposition.c;
+ this.f = movingobjectposition.d;
+ this.g = this.world.getTypeId(this.d, this.e, this.f);
+ this.h = this.world.getData(this.d, this.e, this.f);
+ this.motX = (double) ((float) (movingobjectposition.f.a - this.locX));
+ this.motY = (double) ((float) (movingobjectposition.f.b - this.locY));
+ this.motZ = (double) ((float) (movingobjectposition.f.c - this.locZ));
+ f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
+ this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
+ this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
+ this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
- this.die();
- } else {
- this.motX *= -0.10000000149011612D;
- this.motY *= -0.10000000149011612D;
- this.motZ *= -0.10000000149011612D;
- this.yaw += 180.0F;
- this.lastYaw += 180.0F;
- this.i = 0;
+ this.i = true;
+ this.b = 7;
}
- } else {
- this.c = movingobjectposition.b;
- this.d = movingobjectposition.c;
- this.e = movingobjectposition.d;
- this.f = this.world.getTypeId(this.c, this.d, this.e);
- this.motX = (double) ((float) (movingobjectposition.f.a - this.locX));
- this.motY = (double) ((float) (movingobjectposition.f.b - this.locY));
- this.motZ = (double) ((float) (movingobjectposition.f.c - this.locZ));
- f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
- this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
- this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
- this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
- this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
- this.g = true;
- this.a = 7;
}
- }
- this.locX += this.motX;
- this.locY += this.motY;
- this.locZ += this.motZ;
- f2 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
- this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
+ this.locX += this.motX;
+ this.locY += this.motY;
+ this.locZ += this.motZ;
+ f2 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
+ this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
- for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
- ;
- }
+ for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
+ ;
+ }
- while (this.pitch - this.lastPitch >= 180.0F) {
- this.lastPitch += 360.0F;
- }
+ while (this.pitch - this.lastPitch >= 180.0F) {
+ this.lastPitch += 360.0F;
+ }
- while (this.yaw - this.lastYaw < -180.0F) {
- this.lastYaw -= 360.0F;
- }
+ while (this.yaw - this.lastYaw < -180.0F) {
+ this.lastYaw -= 360.0F;
+ }
- while (this.yaw - this.lastYaw >= 180.0F) {
- this.lastYaw += 360.0F;
- }
+ while (this.yaw - this.lastYaw >= 180.0F) {
+ this.lastYaw += 360.0F;
+ }
- this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
- this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
- float f3 = 0.99F;
+ this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
+ this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
+ float f3 = 0.99F;
- f1 = 0.03F;
- if (this.Z()) {
- for (int k = 0; k < 4; ++k) {
- float f4 = 0.25F;
+ f1 = 0.03F;
+ if (this.aa()) {
+ for (int l = 0; l < 4; ++l) {
+ float f4 = 0.25F;
- this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
+ this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
+ }
+
+ f3 = 0.8F;
}
- f3 = 0.8F;
+ this.motX *= (double) f3;
+ this.motY *= (double) f3;
+ this.motZ *= (double) f3;
+ this.motY -= (double) f1;
+ this.setPosition(this.locX, this.locY, this.locZ);
}
-
- this.motX *= (double) f3;
- this.motY *= (double) f3;
- this.motZ *= (double) f3;
- this.motY -= (double) f1;
- this.setPosition(this.locX, this.locY, this.locZ);
}
public void b(NBTTagCompound nbttagcompound) {
- nbttagcompound.a("xTile", (short) this.c);
- nbttagcompound.a("yTile", (short) this.d);
- nbttagcompound.a("zTile", (short) this.e);
- nbttagcompound.a("inTile", (byte) this.f);
- nbttagcompound.a("shake", (byte) this.a);
- nbttagcompound.a("inGround", (byte) (this.g ? 1 : 0));
+ nbttagcompound.a("xTile", (short) this.d);
+ nbttagcompound.a("yTile", (short) this.e);
+ nbttagcompound.a("zTile", (short) this.f);
+ nbttagcompound.a("inTile", (byte) this.g);
+ nbttagcompound.a("inData", (byte) this.h);
+ nbttagcompound.a("shake", (byte) this.b);
+ nbttagcompound.a("inGround", (byte) (this.i ? 1 : 0));
+ nbttagcompound.a("player", this.a);
}
public void a(NBTTagCompound nbttagcompound) {
- this.c = nbttagcompound.d("xTile");
- this.d = nbttagcompound.d("yTile");
- this.e = nbttagcompound.d("zTile");
- this.f = nbttagcompound.c("inTile") & 255;
- this.a = nbttagcompound.c("shake") & 255;
- this.g = nbttagcompound.c("inGround") == 1;
+ this.d = nbttagcompound.d("xTile");
+ this.e = nbttagcompound.d("yTile");
+ this.f = nbttagcompound.d("zTile");
+ this.g = nbttagcompound.c("inTile") & 255;
+ this.h = nbttagcompound.c("inData") & 255;
+ this.b = nbttagcompound.c("shake") & 255;
+ this.i = nbttagcompound.c("inGround") == 1;
+ this.a = nbttagcompound.m("player");
}
public void b(EntityHuman entityhuman) {
if (!this.world.isStatic) {
- if (this.g && this.shooter == entityhuman && this.a <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
+ if (this.i && this.a && this.b <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.receive(this, 1);
this.die();