diff options
Diffstat (limited to 'src/main/java/net/minecraft/server/Block.java')
-rw-r--r-- | src/main/java/net/minecraft/server/Block.java | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main/java/net/minecraft/server/Block.java b/src/main/java/net/minecraft/server/Block.java index dca832f6..14c00c5a 100644 --- a/src/main/java/net/minecraft/server/Block.java +++ b/src/main/java/net/minecraft/server/Block.java @@ -408,7 +408,7 @@ public class Block { } public AxisAlignedBB a(World world, int i, int j, int k) { - return AxisAlignedBB.a().a((double) i + this.minX, (double) j + this.minY, (double) k + this.minZ, (double) i + this.maxX, (double) j + this.maxY, (double) k + this.maxZ); + return AxisAlignedBB.a((double) i + this.minX, (double) j + this.minY, (double) k + this.minZ, (double) i + this.maxX, (double) j + this.maxY, (double) k + this.maxZ); } public boolean c() { @@ -599,15 +599,15 @@ public class Block { } private boolean a(Vec3D vec3d) { - return vec3d == null ? false : vec3d.d >= this.minY && vec3d.d <= this.maxY && vec3d.e >= this.minZ && vec3d.e <= this.maxZ; + return vec3d == null ? false : vec3d.b >= this.minY && vec3d.b <= this.maxY && vec3d.c >= this.minZ && vec3d.c <= this.maxZ; } private boolean b(Vec3D vec3d) { - return vec3d == null ? false : vec3d.c >= this.minX && vec3d.c <= this.maxX && vec3d.e >= this.minZ && vec3d.e <= this.maxZ; + return vec3d == null ? false : vec3d.a >= this.minX && vec3d.a <= this.maxX && vec3d.c >= this.minZ && vec3d.c <= this.maxZ; } private boolean c(Vec3D vec3d) { - return vec3d == null ? false : vec3d.c >= this.minX && vec3d.c <= this.maxX && vec3d.d >= this.minY && vec3d.d <= this.maxY; + return vec3d == null ? false : vec3d.a >= this.minX && vec3d.a <= this.maxX && vec3d.b >= this.minY && vec3d.b <= this.maxY; } public void wasExploded(World world, int i, int j, int k, Explosion explosion) {} @@ -681,7 +681,7 @@ public class Block { public void g() {} public void a(World world, EntityHuman entityhuman, int i, int j, int k, int l) { - entityhuman.a(StatisticList.C[b(this)], 1); + entityhuman.a(StatisticList.MINE_BLOCK_COUNT[b(this)], 1); entityhuman.a(0.025F); if (this.E() && EnchantmentManager.hasSilkTouchEnchantment(entityhuman)) { ItemStack itemstack = this.j(l); |