diff options
Diffstat (limited to 'nms-patches/EntityLightning.patch')
-rw-r--r-- | nms-patches/EntityLightning.patch | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/nms-patches/EntityLightning.patch b/nms-patches/EntityLightning.patch index b686086c..649e5fd3 100644 --- a/nms-patches/EntityLightning.patch +++ b/nms-patches/EntityLightning.patch @@ -46,12 +46,12 @@ } } @@ -41,7 +53,24 @@ - public void m() { - super.m(); + public void A_() { + super.A_(); if (this.lifeTicks == 2) { -- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dn, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F); +- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dx, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F); + // CraftBukkit start - Use relative location for far away sounds -+ // this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dn, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F); ++ // this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dv, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F); + float pitch = 0.8F + this.random.nextFloat() * 0.2F; + int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16; + for (EntityPlayer player : (List<EntityPlayer>) (List) this.world.players) { @@ -62,13 +62,13 @@ + double deltaLength = Math.sqrt(distanceSquared); + double relativeX = player.locX + (deltaX / deltaLength) * viewDistance; + double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance; -+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.dn, SoundCategory.WEATHER, relativeX, this.locY, relativeZ, 10000.0F, pitch)); ++ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.dx, SoundCategory.WEATHER, relativeX, this.locY, relativeZ, 10000.0F, pitch)); + } else { -+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.dn, SoundCategory.WEATHER, this.locX, this.locY, this.locZ, 10000.0F, pitch)); ++ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.dx, SoundCategory.WEATHER, this.locX, this.locY, this.locZ, 10000.0F, pitch)); + } + } + // CraftBukkit end - this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dm, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); + this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dw, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); } @@ -57,13 +86,17 @@ |