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author | EvilSeph <evilseph@unaligned.org> | 2011-05-16 00:04:40 -0400 |
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committer | EvilSeph <evilseph@unaligned.org> | 2011-05-16 00:04:40 -0400 |
commit | 8de2b52a025051952feb8a70343607e77402f4ae (patch) | |
tree | 05919523bc64b0726a80361c661280183795b95c /src | |
parent | 27e75c358d4704afed39c20bbdaf07dd39209d67 (diff) | |
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Removed double firing of EntityDamage events by arrows. Thanks sunkid!
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/net/minecraft/server/EntityHuman.java | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java index 7bcc0765..af4d72c4 100644 --- a/src/main/java/net/minecraft/server/EntityHuman.java +++ b/src/main/java/net/minecraft/server/EntityHuman.java @@ -395,10 +395,6 @@ public abstract class EntityHuman extends EntityLiving { } else { Object object = entity; - if (entity instanceof EntityArrow && ((EntityArrow) entity).shooter != null) { - object = ((EntityArrow) entity).shooter; - } - // CraftBukkit start - this is here instead of EntityMonster because EntityLiving(s) that aren't monsters // also damage the player in this way. For example, EntitySlime. if (object instanceof EntityLiving) { |