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authorcvpcs <root@cvpcs.org>2011-02-09 00:21:19 -0600
committerErik Broes <erikbroes@grum.nl>2011-02-12 00:32:39 +0100
commit71f97ffc5b3368a758123f161d33ad6931fc87df (patch)
tree42f78dbe25155a3f65500688c6d7c1e576bfd2fa /src/main
parent4b6c63365996e6accf54292add617191f8a5d41b (diff)
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Send a BlockRedstoneEvent if powered redstone is destroyed
When a powered redstone block is destroyed, a BlockRedstoneEvent should be sent to notify plugins that particular block is returning to current 0 before the BlockDamageEvent is sent. This allows plugins dealing with redstone to not have to listen for redstone destruction, but just listen to changes in current.
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/net/minecraft/server/NetServerHandler.java17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java
index b5acdc86..e7b71901 100644
--- a/src/main/java/net/minecraft/server/NetServerHandler.java
+++ b/src/main/java/net/minecraft/server/NetServerHandler.java
@@ -17,6 +17,7 @@ import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Type;
import org.bukkit.event.block.BlockDamageEvent;
+import org.bukkit.event.block.BlockRedstoneEvent;
import org.bukkit.event.block.BlockRightClickEvent;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.event.player.PlayerChatEvent;
@@ -319,7 +320,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
CraftBlock block = (CraftBlock) player.getWorld().getBlockAt(i, j, k);
int blockId = block.getTypeId();
float damage = 0;
- if(Block.byId[blockId] != null) {
+ if (Block.byId[blockId] != null) {
damage = Block.byId[blockId].a(player.getHandle()); //Get amount of damage going to block
}
// CraftBukkit end
@@ -327,11 +328,17 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
if (packet14blockdig.e == 0) {
// CraftBukkit start
if (j1 > this.d.spawnProtection || flag) {
- if(blockId > 0) {
+ if (blockId > 0) {
BlockDamageEvent event;
// If the amount of damage that the player is going to do to the block
// is >= 1, then the block is going to break (eg, flowers, torches)
if (damage >= 1.0F) {
+ // if we are destroying either a redstone wire with a current greater than 0 or
+ // a redstone torch that is on, then we should notify plugins that this block has
+ // returned to a current value of 0 (since it will once the redstone is destroyed)
+ if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
+ server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
+ }
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
} else {
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.STARTED, player);
@@ -360,6 +367,12 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
// If the amount of damage going to the block plus the current amount
// of damage is greater than 1, the block is going to break.
if (e.c.d + damage >= 1.0F) {
+ // if we are destroying either a redstone wire with a current greater than 0 or
+ // a redstone torch that is on, then we should notify plugins that this block has
+ // returned to a current value of 0 (since it will once the redstone is destroyed)
+ if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
+ server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
+ }
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
} else {
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.DIGGING, player);