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authorTravis Watkins <amaranth@ubuntu.com>2012-12-07 21:18:51 -0600
committerTravis Watkins <amaranth@ubuntu.com>2012-12-07 21:18:51 -0600
commit9973e7cdec6e8417d99cc75d116b46ce0d6b0c53 (patch)
tree8cfbfb8fbe25a67ee7ff3eeb978146476498002d /src/main/java
parent846a22304ca741ed8a39e1d881ab1b09f842b2d6 (diff)
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Update entity state correctly when marked as persistent. Fixes BUKKIT-3123
When a mob is marked with the persistent flag (animal or anything with setRemoveWhenFarAway(false)) the entire block of code for checking if they should be despawned is skipped. However, one part of this code updates the mob state if a player is close enough to them. It turns out this state is used by the AI system to decide if the mob should move around randomly or not. To stop mobs from being frozen in place we now update this state if the persistent flag is set as well.
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/net/minecraft/server/EntityLiving.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index ba9721c4..c36c25b2 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -1413,7 +1413,11 @@ public abstract class EntityLiving extends Entity {
this.bA = 0;
}
}
+ // CraftBukkit start
+ } else {
+ this.bA = 0;
}
+ // CraftBukkit end
}
protected void bl() {