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authorTravis Watkins <amaranth@ubuntu.com>2012-11-15 16:09:21 -0600
committerTravis Watkins <amaranth@ubuntu.com>2012-11-15 16:09:21 -0600
commit6149fc3e789678f9e80430f93b99b4f89baeb15d (patch)
treec897c927e905192c916812f66cc49730796fbda7 /src/main/java
parente1afee008feae398d48edcb2b2a3c45640e16271 (diff)
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Don't thread single chunk compression. Fixes BUKKIT-2927
Packet 51 is used to send updates about large changes to single chunks and to remove chunks from the client when they get out of range. In the first case a single packet object is created and queued for all relevant players. With our current chunk compression scheme this means the first player to have the packet processed will start the compression and get the packet correctly but the rest will get garbage. Since this packet never contains much data it is better to simply handle compression of it on the main thread like vanilla does instead of putting in locks and dealing with their overhead and complexity.
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/net/minecraft/server/Packet51MapChunk.java35
1 files changed, 3 insertions, 32 deletions
diff --git a/src/main/java/net/minecraft/server/Packet51MapChunk.java b/src/main/java/net/minecraft/server/Packet51MapChunk.java
index 5f7c930f..b6d8ba57 100644
--- a/src/main/java/net/minecraft/server/Packet51MapChunk.java
+++ b/src/main/java/net/minecraft/server/Packet51MapChunk.java
@@ -15,17 +15,9 @@ public class Packet51MapChunk extends Packet {
public int d;
private byte[] buffer;
private byte[] inflatedBuffer;
- private boolean e;
+ public boolean e;
private int size;
private static byte[] buildBuffer = new byte[196864];
- // CraftBukkit start
- static final ThreadLocal<Deflater> localDeflater = new ThreadLocal<Deflater>() {
- @Override
- protected Deflater initialValue() {
- return new Deflater(Deflater.DEFAULT_COMPRESSION);
- }
- };
- // CraftBukkit end
public Packet51MapChunk() {
this.lowPriority = true;
@@ -37,12 +29,11 @@ public class Packet51MapChunk extends Packet {
this.b = chunk.z;
this.e = flag;
ChunkMap chunkmap = a(chunk, flag, i);
- // Deflater deflater = new Deflater(-1); // CraftBukkit
+ Deflater deflater = new Deflater(-1);
this.d = chunkmap.c;
this.c = chunkmap.b;
- /* CraftBukkit start - moved to compress()
try {
this.inflatedBuffer = chunkmap.a;
deflater.setInput(chunkmap.a, 0, chunkmap.a.length);
@@ -52,28 +43,9 @@ public class Packet51MapChunk extends Packet {
} finally {
deflater.end();
}
- */
- this.inflatedBuffer = chunkmap.a;
- }
-
- // Add compression method
- public void compress() {
- if (this.buffer != null) {
- return;
- }
-
- Deflater deflater = localDeflater.get();
- deflater.reset();
- deflater.setInput(this.inflatedBuffer);
- deflater.finish();
-
- this.buffer = new byte[this.inflatedBuffer.length + 100];
-
- this.size = deflater.deflate(this.buffer);
}
- // CraftBukkit end
- public void a(DataInputStream datainputstream) throws IOException {
+ public void a(DataInputStream datainputstream) throws IOException { // CraftBukkit - throws IOException
this.a = datainputstream.readInt();
this.b = datainputstream.readInt();
this.e = datainputstream.readBoolean();
@@ -113,7 +85,6 @@ public class Packet51MapChunk extends Packet {
}
public void a(DataOutputStream dataoutputstream) throws IOException { // CraftBukkit - throws IOException
- compress(); // CraftBukkit
dataoutputstream.writeInt(this.a);
dataoutputstream.writeInt(this.b);
dataoutputstream.writeBoolean(this.e);