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authorEvilSeph <evilseph@gmail.com>2012-03-08 22:08:37 -0500
committerEvilSeph <evilseph@gmail.com>2012-03-08 22:08:37 -0500
commitec555a71e32322ff470a62fc216c5adad131bf8a (patch)
tree33b53e3f7d4c9236292565b00db0b5eff64b9130 /src/main/java/net
parentecb00bba85d0a87b85382ff92fe09fa5741c6ea7 (diff)
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Added VillageSiege for diff visibility.
Diffstat (limited to 'src/main/java/net')
-rw-r--r--src/main/java/net/minecraft/server/VillageSiege.java169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/VillageSiege.java b/src/main/java/net/minecraft/server/VillageSiege.java
new file mode 100644
index 00000000..3c203261
--- /dev/null
+++ b/src/main/java/net/minecraft/server/VillageSiege.java
@@ -0,0 +1,169 @@
+package net.minecraft.server;
+
+import java.util.Iterator;
+import java.util.List;
+
+public class VillageSiege {
+
+ private World world;
+ private boolean b = false;
+ private int c = -1;
+ private int d;
+ private int e;
+ private Village f;
+ private int g;
+ private int h;
+ private int i;
+
+ public VillageSiege(World world) {
+ this.world = world;
+ }
+
+ public void a() {
+ boolean flag = false;
+
+ if (flag) {
+ if (this.c == 2) {
+ this.d = 100;
+ return;
+ }
+ } else {
+ if (this.world.e()) {
+ this.c = 0;
+ return;
+ }
+
+ if (this.c == 2) {
+ return;
+ }
+
+ if (this.c == 0) {
+ float f = this.world.b(0.0F);
+
+ if ((double) f < 0.5D || (double) f > 0.501D) {
+ return;
+ }
+
+ this.c = this.world.random.nextInt(10) == 0 ? 1 : 2;
+ this.b = false;
+ if (this.c == 2) {
+ return;
+ }
+ }
+ }
+
+ if (!this.b) {
+ if (!this.b()) {
+ return;
+ }
+
+ this.b = true;
+ }
+
+ if (this.e > 0) {
+ --this.e;
+ } else {
+ this.e = 2;
+ if (this.d > 0) {
+ this.c();
+ --this.d;
+ } else {
+ this.c = 2;
+ }
+ }
+ }
+
+ private boolean b() {
+ List list = this.world.players;
+ Iterator iterator = list.iterator();
+
+ while (iterator.hasNext()) {
+ EntityHuman entityhuman = (EntityHuman) iterator.next();
+
+ this.f = this.world.villages.getClosestVillage((int) entityhuman.locX, (int) entityhuman.locY, (int) entityhuman.locZ, 1);
+ if (this.f != null && this.f.getDoorCount() >= 10 && this.f.d() >= 20 && this.f.getPopulationCount() >= 20) {
+ ChunkCoordinates chunkcoordinates = this.f.getCenter();
+ float f = (float) this.f.getSize();
+ boolean flag = false;
+ int i = 0;
+
+ while (true) {
+ if (i < 10) {
+ this.g = chunkcoordinates.x + (int) ((double) (MathHelper.cos(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D);
+ this.h = chunkcoordinates.y;
+ this.i = chunkcoordinates.z + (int) ((double) (MathHelper.sin(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D);
+ flag = false;
+ Iterator iterator1 = this.world.villages.getVillages().iterator();
+
+ while (iterator1.hasNext()) {
+ Village village = (Village) iterator1.next();
+
+ if (village != this.f && village.a(this.g, this.h, this.i)) {
+ flag = true;
+ break;
+ }
+ }
+
+ if (flag) {
+ ++i;
+ continue;
+ }
+ }
+
+ if (flag) {
+ return false;
+ }
+
+ Vec3D vec3d = this.a(this.g, this.h, this.i);
+
+ if (vec3d != null) {
+ this.e = 0;
+ this.d = 20;
+ return true;
+ }
+ break;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ private boolean c() {
+ Vec3D vec3d = this.a(this.g, this.h, this.i);
+
+ if (vec3d == null) {
+ return false;
+ } else {
+ EntityZombie entityzombie;
+
+ try {
+ entityzombie = new EntityZombie(this.world);
+ } catch (Exception exception) {
+ exception.printStackTrace();
+ return false;
+ }
+
+ entityzombie.setPositionRotation(vec3d.a, vec3d.b, vec3d.c, this.world.random.nextFloat() * 360.0F, 0.0F);
+ this.world.addEntity(entityzombie);
+ ChunkCoordinates chunkcoordinates = this.f.getCenter();
+
+ entityzombie.b(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z, this.f.getSize());
+ return true;
+ }
+ }
+
+ private Vec3D a(int i, int j, int k) {
+ for (int l = 0; l < 10; ++l) {
+ int i1 = i + this.world.random.nextInt(16) - 8;
+ int j1 = j + this.world.random.nextInt(6) - 3;
+ int k1 = k + this.world.random.nextInt(16) - 8;
+
+ if (this.f.a(i1, j1, k1) && SpawnerCreature.a(EnumCreatureType.MONSTER, this.world, i1, j1, k1)) {
+ return Vec3D.create((double) i1, (double) j1, (double) k1);
+ }
+ }
+
+ return null;
+ }
+}