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author | Travis Watkins <amaranth@ubuntu.com> | 2013-05-02 06:05:54 -0500 |
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committer | Travis Watkins <amaranth@ubuntu.com> | 2013-05-02 06:28:51 -0500 |
commit | 401a6809be71112f35f811fedb79e1210c87a656 (patch) | |
tree | 7f0d7067f91972743d37a55839d42ef2aab756c5 /src/main/java/net/minecraft/server/PlayerConnection.java | |
parent | 75641a607e6878dfd98f808e4f7b01441c3dea18 (diff) | |
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Improve InventoryCloseEvent handling. Fixes BUKKIT-3286
Currently there are several cases where a player will have their inventory
screen closed client side but we will not call an event. To correct this
we call the event when the server is the cause of the inventory closing
instead of just when the client is the cause. We also ensure the server is
closing the inventory reliably so we get the events. Additionally this
commit also calls the event when a player disconnects which will handle
kicks, quits, and server shutdown.
Diffstat (limited to 'src/main/java/net/minecraft/server/PlayerConnection.java')
-rw-r--r-- | src/main/java/net/minecraft/server/PlayerConnection.java | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index 55873f59..5d103824 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -27,7 +27,6 @@ import org.bukkit.event.Event; import org.bukkit.event.block.Action; import org.bukkit.event.block.SignChangeEvent; import org.bukkit.event.inventory.InventoryClickEvent; -import org.bukkit.event.inventory.InventoryCloseEvent; import org.bukkit.event.inventory.InventoryType.SlotType; import org.bukkit.event.player.AsyncPlayerChatEvent; import org.bukkit.event.player.PlayerAnimationEvent; @@ -1144,11 +1143,7 @@ public class PlayerConnection extends Connection { public void handleContainerClose(Packet101CloseWindow packet101closewindow) { if (this.player.dead) return; // CraftBukkit - // CraftBukkit start - InventoryCloseEvent event = new InventoryCloseEvent(this.player.activeContainer.getBukkitView()); - server.getPluginManager().callEvent(event); - this.player.activeContainer.transferTo(this.player.defaultContainer, getPlayer()); - // CraftBukkit end + CraftEventFactory.handleInventoryCloseEvent(this.player); // CraftBukkit this.player.j(); } |