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author | Dinnerbone <dinnerbone@dinnerbone.com> | 2011-09-15 01:23:52 +0100 |
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committer | Dinnerbone <dinnerbone@dinnerbone.com> | 2011-09-15 01:23:52 +0100 |
commit | 5b2c774edc069f70d1fa9940d96bb0b8705bef7a (patch) | |
tree | 79d1800e7154bba7b5fca4f8c8373ee4376cca89 /src/main/java/net/minecraft/server/ItemBlock.java | |
parent | 54bcd1c1f36691a714234e5ca2f30a20b3ad2816 (diff) | |
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Update for Minecraft 1.8
Diffstat (limited to 'src/main/java/net/minecraft/server/ItemBlock.java')
-rw-r--r-- | src/main/java/net/minecraft/server/ItemBlock.java | 132 |
1 files changed, 73 insertions, 59 deletions
diff --git a/src/main/java/net/minecraft/server/ItemBlock.java b/src/main/java/net/minecraft/server/ItemBlock.java index 34253666..c0598a2d 100644 --- a/src/main/java/net/minecraft/server/ItemBlock.java +++ b/src/main/java/net/minecraft/server/ItemBlock.java @@ -16,12 +16,17 @@ public class ItemBlock extends Item { this.b(Block.byId[i + 256].a(2)); } + public int a() { + return this.id; + } + public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) { int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit + int i1 = world.getTypeId(i, j, k); - if (world.getTypeId(i, j, k) == Block.SNOW.id) { + if (i1 == Block.SNOW.id) { l = 0; - } else { + } else if (i1 != Block.VINE.id) { if (l == 0) { --j; } @@ -49,75 +54,84 @@ public class ItemBlock extends Item { if (itemstack.count == 0) { return false; - } else if (j == 127 && Block.byId[this.id].material.isBuildable()) { + } else if (!entityhuman.c(i, j, k)) { return false; - } else if (world.a(this.id, i, j, k, false, l)) { - Block block = Block.byId[this.id]; - - // CraftBukkit start - This executes the placement of the block - CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k); - - // There are like 30 combinations you can mix and match steps and double steps - // of different materials, so there are a lot of different cases of what - // would happen if you place x step onto another y step, so let's just keep - // track of the entire state - CraftBlockState blockStateBelow = null; - // Toggles whether the normal or the block below is used for the place event - boolean eventUseBlockBelow = false; - if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) - && (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) { - blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k); - // Step is placed on step, forms a doublestep replacing the original step, so we need the lower block - eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id; - } + } else { + world.getClass(); + if (j == 128 - 1 && Block.byId[this.id].material.isBuildable()) { + return false; + } else if (world.a(this.id, i, j, k, false, l)) { + Block block = Block.byId[this.id]; + + // CraftBukkit start - This executes the placement of the block + CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k); + + // There are like 30 combinations you can mix and match steps and double steps + // of different materials, so there are a lot of different cases of what + // would happen if you place x step onto another y step, so let's just keep + // track of the entire state + CraftBlockState blockStateBelow = null; + // Toggles whether the normal or the block below is used for the place event + boolean eventUseBlockBelow = false; + if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) + && (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) { + blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k); + // Step is placed on step, forms a doublestep replacing the original step, so we need the lower block + eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id; + } - /** - * @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1) - * - * This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to - * hook between the 'placement' and the informing to 'world' so we can - * sanely undo this. - * - * Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to - * replace this with. - */ - if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block - BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block); - - if (event.isCancelled() || !event.canBuild()) { - if (blockStateBelow != null) { // Used for steps - world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); - world.setTypeIdAndData(i, j - 1, k, blockStateBelow.getTypeId(), blockStateBelow.getRawData()); - - } else { - - if (this.id == Block.ICE.id) { - // Ice will explode if we set straight to 0 - world.setTypeId(i, j, k, 20); + /** + * @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1) + * + * This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to + * hook between the 'placement' and the informing to 'world' so we can + * sanely undo this. + * + * Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to + * replace this with. + */ + if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block + BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block); + + if (event.isCancelled() || !event.canBuild()) { + if (blockStateBelow != null) { // Used for steps + world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); + world.setTypeIdAndData(i, j - 1, k, blockStateBelow.getTypeId(), blockStateBelow.getRawData()); + + } else { + + if (this.id == Block.ICE.id) { + // Ice will explode if we set straight to 0 + world.setTypeId(i, j, k, 20); + } + + world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); } + return true; - world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); } - return true; + world.update(i, j, k, this.id); // <-- world.setTypeIdAndData does this on success (tell the world) - } - world.update(i, j, k, this.id); // <-- world.setTypeIdAndData does this on success (tell the world) + // CraftBukkit end - // CraftBukkit end + Block.byId[this.id].postPlace(world, i, j, k, l); + Block.byId[this.id].postPlace(world, i, j, k, entityhuman); + world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F); + --itemstack.count; + } - Block.byId[this.id].postPlace(world, i, j, k, l); - Block.byId[this.id].postPlace(world, i, j, k, entityhuman); - world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F); - --itemstack.count; + return true; + } else { + return false; } - - return true; - } else { - return false; } } - public String a() { + public String a(ItemStack itemstack) { + return Block.byId[this.id].l(); + } + + public String b() { return Block.byId[this.id].l(); } } |