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author | EvilSeph <evilseph@unaligned.org> | 2011-06-17 19:19:11 -0400 |
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committer | EvilSeph <evilseph@unaligned.org> | 2011-06-17 19:22:57 -0400 |
commit | b92f54639a241210af1ec74f9a6d6226636f7e83 (patch) | |
tree | adb9774c8fb85666c1cbce0a834e08797bed3b1f /src/main/java/net/minecraft/server/EntityTrackerEntry.java | |
parent | f3d25e647f8ffc256fc26cdd0fa2b2843702555a (diff) | |
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Added recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
Diffstat (limited to 'src/main/java/net/minecraft/server/EntityTrackerEntry.java')
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