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authorAndrew Ardill <andrew.ardill@gmail.com>2011-01-12 16:48:19 +1100
committerErik Broes <erikbroes@grum.nl>2011-01-16 14:14:30 +0100
commitceaf94d5bb761b54249d22de08226167319099be (patch)
tree0feb93042e96e0a5b3f74717e3b71ddb75a91069 /src/main/java/net/minecraft/server/EntityFireball.java
parent807de6ee22f665196adc48498a27223317973958 (diff)
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Implementation of the EntityDamage*Events.
Many files were added to enable the correct hooking of these events, and a new event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the ability to get the projectile entity (such as an egg) and also set if the projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow and Fish - were if the fish bounces it means the fish is not hooked. Bouncing is independent of any damage caused via the event. In addition, the changes to EntityDamageEvent that enable setting post-event damage were implemented in all hooks. Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
Diffstat (limited to 'src/main/java/net/minecraft/server/EntityFireball.java')
-rw-r--r--src/main/java/net/minecraft/server/EntityFireball.java245
1 files changed, 245 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/EntityFireball.java b/src/main/java/net/minecraft/server/EntityFireball.java
new file mode 100644
index 00000000..6623f1e1
--- /dev/null
+++ b/src/main/java/net/minecraft/server/EntityFireball.java
@@ -0,0 +1,245 @@
+package net.minecraft.server;
+
+import java.util.List;
+import java.util.Random;
+
+//CraftBukkit start
+import org.bukkit.craftbukkit.entity.CraftEntity;
+import org.bukkit.craftbukkit.entity.CraftFireball;
+import org.bukkit.craftbukkit.entity.CraftLivingEntity;
+import org.bukkit.craftbukkit.CraftServer;
+import org.bukkit.event.entity.EntityDamageByProjectileEvent;
+import org.bukkit.event.entity.EntityDamageEvent;
+//CraftBukkit end
+
+public class EntityFireball extends Entity {
+
+ private int e;
+ private int f;
+ private int ak;
+ private int al;
+ private boolean am;
+ public int a;
+ private EntityLiving an;
+ private int ao;
+ private int ap;
+ public double b;
+ public double c;
+ public double d;
+
+ public EntityFireball(World world) {
+ super(world);
+ e = -1;
+ f = -1;
+ ak = -1;
+ al = 0;
+ am = false;
+ a = 0;
+ ap = 0;
+ a(1.0F, 1.0F);
+ }
+
+ protected void a() {}
+
+ public EntityFireball(World world, EntityLiving entityliving, double d1, double d2, double d3) {
+ super(world);
+ e = -1;
+ f = -1;
+ ak = -1;
+ al = 0;
+ am = false;
+ a = 0;
+ ap = 0;
+ an = entityliving;
+ a(1.0F, 1.0F);
+ c(entityliving.p, entityliving.q, entityliving.r, entityliving.v, entityliving.w);
+ a(p, q, r);
+ H = 0.0F;
+ s = t = u = 0.0D;
+ d1 += W.nextGaussian() * 0.40000000000000002D;
+ d2 += W.nextGaussian() * 0.40000000000000002D;
+ d3 += W.nextGaussian() * 0.40000000000000002D;
+ double d4 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
+
+ b = (d1 / d4) * 0.10000000000000001D;
+ c = (d2 / d4) * 0.10000000000000001D;
+ d = (d3 / d4) * 0.10000000000000001D;
+ }
+
+ public void b_() {
+ super.b_();
+ Z = 10;
+ if (a > 0) {
+ a--;
+ }
+ if (am) {
+ int i = l.a(e, f, ak);
+
+ if (i != al) {
+ am = false;
+ s *= W.nextFloat() * 0.2F;
+ t *= W.nextFloat() * 0.2F;
+ u *= W.nextFloat() * 0.2F;
+ ao = 0;
+ ap = 0;
+ } else {
+ ao++;
+ if (ao == 1200) {
+ q();
+ }
+ return;
+ }
+ } else {
+ ap++;
+ }
+ Vec3D vec3d = Vec3D.b(p, q, r);
+ Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u);
+ MovingObjectPosition movingobjectposition = l.a(vec3d, vec3d1);
+
+ vec3d = Vec3D.b(p, q, r);
+ vec3d1 = Vec3D.b(p + s, q + t, r + u);
+ if (movingobjectposition != null) {
+ vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
+ }
+ Entity entity = null;
+ List list = l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D));
+ double d1 = 0.0D;
+
+ for (int j = 0; j < list.size(); j++) {
+ Entity entity1 = (Entity) list.get(j);
+
+ if (!entity1.c_() || entity1 == an && ap < 25) {
+ continue;
+ }
+ float f3 = 0.3F;
+ AxisAlignedBB axisalignedbb = entity1.z.b(f3, f3, f3);
+ MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
+
+ if (movingobjectposition1 == null) {
+ continue;
+ }
+ double d2 = vec3d.a(movingobjectposition1.f);
+
+ if (d2 < d1 || d1 == 0.0D) {
+ entity = entity1;
+ d1 = d2;
+ }
+ }
+
+ if (entity != null) {
+ movingobjectposition = new MovingObjectPosition(entity);
+ }
+ if (movingobjectposition != null) {
+ if (movingobjectposition.g != null) {
+ // CraftBukkit start
+ boolean bounce;
+ if (movingobjectposition.g instanceof EntityLiving) {
+ CraftServer server = ((WorldServer) this.l).getServer();
+ CraftEntity damagee = new CraftLivingEntity(server, (EntityLiving) movingobjectposition.g);
+ CraftEntity damager = new CraftLivingEntity(server, an);
+ CraftEntity projectile = new CraftFireball(server, (EntityFireball) this);
+
+ //TODO @see EntityArrow#162
+ EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent( damager, damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
+
+ server.getPluginManager().callEvent(edbpe);
+ if(!edbpe.isCancelled()) {
+ // this function returns if the fireball should stick or not, i.e. !bounce
+ bounce = !movingobjectposition.g.a(((Entity) (an)), edbpe.getDamage());
+ } else {
+ // event was cancelled, get if the fireball should bounce or not
+ bounce = edbpe.getBounce();
+ }
+ } else {
+ bounce = !movingobjectposition.g.a(((Entity) (an)), 0);
+ }
+ if (!bounce) {
+ // CraftBukkit end
+ ;
+ }
+ }
+ l.a(((Entity) (null)), p, q, r, 1.0F, true);
+ q();
+ }
+ p += s;
+ q += t;
+ r += u;
+ float f1 = MathHelper.a(s * s + u * u);
+
+ v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
+ for (w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) {
+ ;
+ }
+ for (; w - y >= 180F; y += 360F) {
+ ;
+ }
+ for (; v - x < -180F; x -= 360F) {
+ ;
+ }
+ for (; v - x >= 180F; x += 360F) {
+ ;
+ }
+ w = y + (w - y) * 0.2F;
+ v = x + (v - x) * 0.2F;
+ float f2 = 0.95F;
+
+ if (v()) {
+ for (int k = 0; k < 4; k++) {
+ float f4 = 0.25F;
+
+ l.a("bubble", p - s * (double) f4, q - t * (double) f4, r - u * (double) f4, s, t, u);
+ }
+
+ f2 = 0.8F;
+ }
+ s += b;
+ t += c;
+ u += d;
+ s *= f2;
+ t *= f2;
+ u *= f2;
+ l.a("smoke", p, q + 0.5D, r, 0.0D, 0.0D, 0.0D);
+ a(p, q, r);
+ }
+
+ public void a(NBTTagCompound nbttagcompound) {
+ nbttagcompound.a("xTile", (short) e);
+ nbttagcompound.a("yTile", (short) f);
+ nbttagcompound.a("zTile", (short) ak);
+ nbttagcompound.a("inTile", (byte) al);
+ nbttagcompound.a("shake", (byte) a);
+ nbttagcompound.a("inGround", (byte) (am ? 1 : 0));
+ }
+
+ public void b(NBTTagCompound nbttagcompound) {
+ e = ((int) (nbttagcompound.c("xTile")));
+ f = ((int) (nbttagcompound.c("yTile")));
+ ak = ((int) (nbttagcompound.c("zTile")));
+ al = nbttagcompound.b("inTile") & 0xff;
+ a = nbttagcompound.b("shake") & 0xff;
+ am = nbttagcompound.b("inGround") == 1;
+ }
+
+ public boolean c_() {
+ return true;
+ }
+
+ public boolean a(Entity entity, int i) {
+ y();
+ if (entity != null) {
+ Vec3D vec3d = entity.G();
+
+ if (vec3d != null) {
+ s = vec3d.a;
+ t = vec3d.b;
+ u = vec3d.c;
+ b = s * 0.10000000000000001D;
+ c = t * 0.10000000000000001D;
+ d = u * 0.10000000000000001D;
+ }
+ return true;
+ } else {
+ return false;
+ }
+ }
+}