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authorNate Mortensen <nate.richard.mortensen@gmail.com>2013-07-12 16:45:42 -0600
committerNate Mortensen <nate.richard.mortensen@gmail.com>2013-07-13 13:29:32 -0600
commitcebc247b78e14c7bc236d69010e1000d53be28ef (patch)
treea54345c2058257476570d19aba1572955c9da659 /src/main/java/net/minecraft/server/Entity.java
parent67f15266dae4d2963d5351fb20f40de63acd721e (diff)
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Correctly fire VehicleExitEvent. Fixes BUKKIT-3761
This change makes it so that EntityHuman#setPassengerOf(Entity) invokes its parent method when leaving vehicles so that VehicleExitEvent is fired for players leaving vehicles. This change also fixes BUKKIT-2110, making it so VehicleExitEvent correctly handles cancellation. The implementation of VehicleExitEvent completely ignored the cancellation state of the event, making it so that cancelling the event had no effect. Cancelling a VehicleExitEvent now causes the entity to remain inside of the vehicle, with no visual stutter.
Diffstat (limited to 'src/main/java/net/minecraft/server/Entity.java')
-rw-r--r--src/main/java/net/minecraft/server/Entity.java26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 671384d5..50edbdb5 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1391,6 +1391,8 @@ public abstract class Entity {
// b(null) doesn't really fly for overloaded methods,
// so this method is needed
+ Entity originalVehicle = this.vehicle;
+ Entity originalPassenger = this.vehicle == null ? null : this.vehicle.passenger;
PluginManager pluginManager = Bukkit.getPluginManager();
this.getBukkitEntity(); // make sure bukkitEntity is initialised
// CraftBukkit end
@@ -1402,6 +1404,10 @@ public abstract class Entity {
if ((this.bukkitEntity instanceof LivingEntity) && (this.vehicle.getBukkitEntity() instanceof Vehicle)) {
VehicleExitEvent event = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity);
pluginManager.callEvent(event);
+
+ if (event.isCancelled() || this.vehicle != originalVehicle) {
+ return;
+ }
}
// CraftBukkit end
@@ -1413,10 +1419,28 @@ public abstract class Entity {
} else {
// CraftBukkit start
if ((this.bukkitEntity instanceof LivingEntity) && (entity.getBukkitEntity() instanceof Vehicle) && entity.world.isChunkLoaded((int) entity.locX >> 4, (int) entity.locZ >> 4)) {
+ // It's possible to move from one vehicle to another. We need to check if they're already in a vehicle, and fire an exit event if they are.
+ VehicleExitEvent exitEvent = null;
+ if (this.vehicle != null) {
+ exitEvent = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity);
+ pluginManager.callEvent(exitEvent);
+
+ if (exitEvent.isCancelled() || this.vehicle != originalVehicle || (this.vehicle != null && this.vehicle.passenger != originalPassenger)) {
+ return;
+ }
+ }
+
VehicleEnterEvent event = new VehicleEnterEvent((Vehicle) entity.getBukkitEntity(), this.bukkitEntity);
pluginManager.callEvent(event);
- if (event.isCancelled()) {
+ // If a plugin messes with the vehicle or the vehicle's passenger
+ if (event.isCancelled() || this.vehicle != originalVehicle || (this.vehicle != null && this.vehicle.passenger != originalPassenger)) {
+ // If we only cancelled the enterevent then we need to put the player in a decent position.
+ if (exitEvent != null && this.vehicle == originalVehicle && this.vehicle != null && this.vehicle.passenger == originalPassenger) {
+ this.setPositionRotation(this.vehicle.locX, this.vehicle.boundingBox.b + (double) this.vehicle.length, this.vehicle.locZ, this.yaw, this.pitch);
+ this.vehicle.passenger = null;
+ this.vehicle = null;
+ }
return;
}
}