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authorMike Primm <mike@primmhome.com>2012-03-20 15:02:02 -0500
committerEvilSeph <evilseph@gmail.com>2012-03-22 02:34:41 -0400
commit6cd2a708031efd147ad6abf435f08ac49399ebf0 (patch)
tree9517cac04e77906c4a98fff0c8324234f915efd4 /src/main/java/net/minecraft/server/ChunkProviderGenerate.java
parent0a925ff067c6230554c4336627f621decfcd1e79 (diff)
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Added for diff visibility:
- ChunkProviderGenerate - ChunkProviderFlat - ChunkProviderHell - ChunkProviderTheEnd
Diffstat (limited to 'src/main/java/net/minecraft/server/ChunkProviderGenerate.java')
-rw-r--r--src/main/java/net/minecraft/server/ChunkProviderGenerate.java419
1 files changed, 419 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/ChunkProviderGenerate.java b/src/main/java/net/minecraft/server/ChunkProviderGenerate.java
new file mode 100644
index 00000000..fc91383a
--- /dev/null
+++ b/src/main/java/net/minecraft/server/ChunkProviderGenerate.java
@@ -0,0 +1,419 @@
+package net.minecraft.server;
+
+import java.util.List;
+import java.util.Random;
+
+public class ChunkProviderGenerate implements IChunkProvider {
+
+ private Random k;
+ private NoiseGeneratorOctaves l;
+ private NoiseGeneratorOctaves m;
+ private NoiseGeneratorOctaves n;
+ private NoiseGeneratorOctaves o;
+ public NoiseGeneratorOctaves a;
+ public NoiseGeneratorOctaves b;
+ public NoiseGeneratorOctaves c;
+ private World p;
+ private final boolean q;
+ private double[] r;
+ private double[] s = new double[256];
+ private WorldGenBase t = new WorldGenCaves();
+ private WorldGenStronghold u = new WorldGenStronghold();
+ private WorldGenVillage v = new WorldGenVillage(0);
+ private WorldGenMineshaft w = new WorldGenMineshaft();
+ private WorldGenBase x = new WorldGenCanyon();
+ private BiomeBase[] y;
+ double[] d;
+ double[] e;
+ double[] f;
+ double[] g;
+ double[] h;
+ float[] i;
+ int[][] j = new int[32][32];
+
+ public ChunkProviderGenerate(World world, long i, boolean flag) {
+ this.p = world;
+ this.q = flag;
+ this.k = new Random(i);
+ this.l = new NoiseGeneratorOctaves(this.k, 16);
+ this.m = new NoiseGeneratorOctaves(this.k, 16);
+ this.n = new NoiseGeneratorOctaves(this.k, 8);
+ this.o = new NoiseGeneratorOctaves(this.k, 4);
+ this.a = new NoiseGeneratorOctaves(this.k, 10);
+ this.b = new NoiseGeneratorOctaves(this.k, 16);
+ this.c = new NoiseGeneratorOctaves(this.k, 8);
+ }
+
+ public void a(int i, int j, byte[] abyte) {
+ byte b0 = 4;
+ byte b1 = 16;
+ byte b2 = 63;
+ int k = b0 + 1;
+ byte b3 = 17;
+ int l = b0 + 1;
+
+ this.y = this.p.getWorldChunkManager().getBiomes(this.y, i * 4 - 2, j * 4 - 2, k + 5, l + 5);
+ this.r = this.a(this.r, i * b0, 0, j * b0, k, b3, l);
+
+ for (int i1 = 0; i1 < b0; ++i1) {
+ for (int j1 = 0; j1 < b0; ++j1) {
+ for (int k1 = 0; k1 < b1; ++k1) {
+ double d0 = 0.125D;
+ double d1 = this.r[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
+ double d2 = this.r[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
+ double d3 = this.r[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
+ double d4 = this.r[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
+ double d5 = (this.r[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
+ double d6 = (this.r[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
+ double d7 = (this.r[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
+ double d8 = (this.r[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
+
+ for (int l1 = 0; l1 < 8; ++l1) {
+ double d9 = 0.25D;
+ double d10 = d1;
+ double d11 = d2;
+ double d12 = (d3 - d1) * d9;
+ double d13 = (d4 - d2) * d9;
+
+ for (int i2 = 0; i2 < 4; ++i2) {
+ int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
+ short short1 = 128;
+
+ j2 -= short1;
+ double d14 = 0.25D;
+ double d15 = (d11 - d10) * d14;
+ double d16 = d10 - d15;
+
+ for (int k2 = 0; k2 < 4; ++k2) {
+ if ((d16 += d15) > 0.0D) {
+ abyte[j2 += short1] = (byte) Block.STONE.id;
+ } else if (k1 * 8 + l1 < b2) {
+ abyte[j2 += short1] = (byte) Block.STATIONARY_WATER.id;
+ } else {
+ abyte[j2 += short1] = 0;
+ }
+ }
+
+ d10 += d12;
+ d11 += d13;
+ }
+
+ d1 += d5;
+ d2 += d6;
+ d3 += d7;
+ d4 += d8;
+ }
+ }
+ }
+ }
+ }
+
+ public void a(int i, int j, byte[] abyte, BiomeBase[] abiomebase) {
+ byte b0 = 63;
+ double d0 = 0.03125D;
+
+ this.s = this.o.a(this.s, i * 16, j * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
+
+ for (int k = 0; k < 16; ++k) {
+ for (int l = 0; l < 16; ++l) {
+ BiomeBase biomebase = abiomebase[l + k * 16];
+ float f = biomebase.h();
+ int i1 = (int) (this.s[k + l * 16] / 3.0D + 3.0D + this.k.nextDouble() * 0.25D);
+ int j1 = -1;
+ byte b1 = biomebase.A;
+ byte b2 = biomebase.B;
+
+ for (int k1 = 127; k1 >= 0; --k1) {
+ int l1 = (l * 16 + k) * 128 + k1;
+
+ if (k1 <= 0 + this.k.nextInt(5)) {
+ abyte[l1] = (byte) Block.BEDROCK.id;
+ } else {
+ byte b3 = abyte[l1];
+
+ if (b3 == 0) {
+ j1 = -1;
+ } else if (b3 == Block.STONE.id) {
+ if (j1 == -1) {
+ if (i1 <= 0) {
+ b1 = 0;
+ b2 = (byte) Block.STONE.id;
+ } else if (k1 >= b0 - 4 && k1 <= b0 + 1) {
+ b1 = biomebase.A;
+ b2 = biomebase.B;
+ }
+
+ if (k1 < b0 && b1 == 0) {
+ if (f < 0.15F) {
+ b1 = (byte) Block.ICE.id;
+ } else {
+ b1 = (byte) Block.STATIONARY_WATER.id;
+ }
+ }
+
+ j1 = i1;
+ if (k1 >= b0 - 1) {
+ abyte[l1] = b1;
+ } else {
+ abyte[l1] = b2;
+ }
+ } else if (j1 > 0) {
+ --j1;
+ abyte[l1] = b2;
+ if (j1 == 0 && b2 == Block.SAND.id) {
+ j1 = this.k.nextInt(4);
+ b2 = (byte) Block.SANDSTONE.id;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ public Chunk getChunkAt(int i, int j) {
+ return this.getOrCreateChunk(i, j);
+ }
+
+ public Chunk getOrCreateChunk(int i, int j) {
+ this.k.setSeed((long) i * 341873128712L + (long) j * 132897987541L);
+ byte[] abyte = new byte['\u8000'];
+
+ this.a(i, j, abyte);
+ this.y = this.p.getWorldChunkManager().getBiomeBlock(this.y, i * 16, j * 16, 16, 16);
+ this.a(i, j, abyte, this.y);
+ this.t.a(this, this.p, i, j, abyte);
+ this.x.a(this, this.p, i, j, abyte);
+ if (this.q) {
+ this.w.a(this, this.p, i, j, abyte);
+ this.v.a(this, this.p, i, j, abyte);
+ this.u.a(this, this.p, i, j, abyte);
+ }
+
+ Chunk chunk = new Chunk(this.p, abyte, i, j);
+
+ chunk.initLighting();
+ return chunk;
+ }
+
+ private double[] a(double[] adouble, int i, int j, int k, int l, int i1, int j1) {
+ if (adouble == null) {
+ adouble = new double[l * i1 * j1];
+ }
+
+ if (this.i == null) {
+ this.i = new float[25];
+
+ for (int k1 = -2; k1 <= 2; ++k1) {
+ for (int l1 = -2; l1 <= 2; ++l1) {
+ float f = 10.0F / MathHelper.c((float) (k1 * k1 + l1 * l1) + 0.2F);
+
+ this.i[k1 + 2 + (l1 + 2) * 5] = f;
+ }
+ }
+ }
+
+ double d0 = 684.412D;
+ double d1 = 684.412D;
+
+ this.g = this.a.a(this.g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
+ this.h = this.b.a(this.h, i, k, l, j1, 200.0D, 200.0D, 0.5D);
+ this.d = this.n.a(this.d, i, j, k, l, i1, j1, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
+ this.e = this.l.a(this.e, i, j, k, l, i1, j1, d0, d1, d0);
+ this.f = this.m.a(this.f, i, j, k, l, i1, j1, d0, d1, d0);
+ boolean flag = false;
+ boolean flag1 = false;
+ int i2 = 0;
+ int j2 = 0;
+
+ for (int k2 = 0; k2 < l; ++k2) {
+ for (int l2 = 0; l2 < j1; ++l2) {
+ float f1 = 0.0F;
+ float f2 = 0.0F;
+ float f3 = 0.0F;
+ byte b0 = 2;
+ BiomeBase biomebase = this.y[k2 + 2 + (l2 + 2) * (l + 5)];
+
+ for (int i3 = -b0; i3 <= b0; ++i3) {
+ for (int j3 = -b0; j3 <= b0; ++j3) {
+ BiomeBase biomebase1 = this.y[k2 + i3 + 2 + (l2 + j3 + 2) * (l + 5)];
+ float f4 = this.i[i3 + 2 + (j3 + 2) * 5] / (biomebase1.D + 2.0F);
+
+ if (biomebase1.D > biomebase.D) {
+ f4 /= 2.0F;
+ }
+
+ f1 += biomebase1.E * f4;
+ f2 += biomebase1.D * f4;
+ f3 += f4;
+ }
+ }
+
+ f1 /= f3;
+ f2 /= f3;
+ f1 = f1 * 0.9F + 0.1F;
+ f2 = (f2 * 4.0F - 1.0F) / 8.0F;
+ double d2 = this.h[j2] / 8000.0D;
+
+ if (d2 < 0.0D) {
+ d2 = -d2 * 0.3D;
+ }
+
+ d2 = d2 * 3.0D - 2.0D;
+ if (d2 < 0.0D) {
+ d2 /= 2.0D;
+ if (d2 < -1.0D) {
+ d2 = -1.0D;
+ }
+
+ d2 /= 1.4D;
+ d2 /= 2.0D;
+ } else {
+ if (d2 > 1.0D) {
+ d2 = 1.0D;
+ }
+
+ d2 /= 8.0D;
+ }
+
+ ++j2;
+
+ for (int k3 = 0; k3 < i1; ++k3) {
+ double d3 = (double) f2;
+ double d4 = (double) f1;
+
+ d3 += d2 * 0.2D;
+ d3 = d3 * (double) i1 / 16.0D;
+ double d5 = (double) i1 / 2.0D + d3 * 4.0D;
+ double d6 = 0.0D;
+ double d7 = ((double) k3 - d5) * 12.0D * 128.0D / 128.0D / d4;
+
+ if (d7 < 0.0D) {
+ d7 *= 4.0D;
+ }
+
+ double d8 = this.e[i2] / 512.0D;
+ double d9 = this.f[i2] / 512.0D;
+ double d10 = (this.d[i2] / 10.0D + 1.0D) / 2.0D;
+
+ if (d10 < 0.0D) {
+ d6 = d8;
+ } else if (d10 > 1.0D) {
+ d6 = d9;
+ } else {
+ d6 = d8 + (d9 - d8) * d10;
+ }
+
+ d6 -= d7;
+ if (k3 > i1 - 4) {
+ double d11 = (double) ((float) (k3 - (i1 - 4)) / 3.0F);
+
+ d6 = d6 * (1.0D - d11) + -10.0D * d11;
+ }
+
+ adouble[i2] = d6;
+ ++i2;
+ }
+ }
+ }
+
+ return adouble;
+ }
+
+ public boolean isChunkLoaded(int i, int j) {
+ return true;
+ }
+
+ public void getChunkAt(IChunkProvider ichunkprovider, int i, int j) {
+ BlockSand.instaFall = true;
+ int k = i * 16;
+ int l = j * 16;
+ BiomeBase biomebase = this.p.getBiome(k + 16, l + 16);
+
+ this.k.setSeed(this.p.getSeed());
+ long i1 = this.k.nextLong() / 2L * 2L + 1L;
+ long j1 = this.k.nextLong() / 2L * 2L + 1L;
+
+ this.k.setSeed((long) i * i1 + (long) j * j1 ^ this.p.getSeed());
+ boolean flag = false;
+
+ if (this.q) {
+ this.w.a(this.p, this.k, i, j);
+ flag = this.v.a(this.p, this.k, i, j);
+ this.u.a(this.p, this.k, i, j);
+ }
+
+ int k1;
+ int l1;
+ int i2;
+
+ if (!flag && this.k.nextInt(4) == 0) {
+ k1 = k + this.k.nextInt(16) + 8;
+ l1 = this.k.nextInt(128);
+ i2 = l + this.k.nextInt(16) + 8;
+ (new WorldGenLakes(Block.STATIONARY_WATER.id)).a(this.p, this.k, k1, l1, i2);
+ }
+
+ if (!flag && this.k.nextInt(8) == 0) {
+ k1 = k + this.k.nextInt(16) + 8;
+ l1 = this.k.nextInt(this.k.nextInt(120) + 8);
+ i2 = l + this.k.nextInt(16) + 8;
+ if (l1 < 63 || this.k.nextInt(10) == 0) {
+ (new WorldGenLakes(Block.STATIONARY_LAVA.id)).a(this.p, this.k, k1, l1, i2);
+ }
+ }
+
+ for (k1 = 0; k1 < 8; ++k1) {
+ l1 = k + this.k.nextInt(16) + 8;
+ i2 = this.k.nextInt(128);
+ int j2 = l + this.k.nextInt(16) + 8;
+
+ if ((new WorldGenDungeons()).a(this.p, this.k, l1, i2, j2)) {
+ ;
+ }
+ }
+
+ biomebase.a(this.p, this.k, k, l);
+ SpawnerCreature.a(this.p, biomebase, k + 8, l + 8, 16, 16, this.k);
+ k += 8;
+ l += 8;
+
+ for (k1 = 0; k1 < 16; ++k1) {
+ for (l1 = 0; l1 < 16; ++l1) {
+ i2 = this.p.f(k + k1, l + l1);
+ if (this.p.s(k1 + k, i2 - 1, l1 + l)) {
+ this.p.setTypeId(k1 + k, i2 - 1, l1 + l, Block.ICE.id);
+ }
+
+ if (this.p.u(k1 + k, i2, l1 + l)) {
+ this.p.setTypeId(k1 + k, i2, l1 + l, Block.SNOW.id);
+ }
+ }
+ }
+
+ BlockSand.instaFall = false;
+ }
+
+ public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate) {
+ return true;
+ }
+
+ public boolean unloadChunks() {
+ return false;
+ }
+
+ public boolean canSave() {
+ return true;
+ }
+
+ public List getMobsFor(EnumCreatureType enumcreaturetype, int i, int j, int k) {
+ BiomeBase biomebase = this.p.getBiome(i, k);
+
+ return biomebase == null ? null : biomebase.getMobs(enumcreaturetype);
+ }
+
+ public ChunkPosition findNearestMapFeature(World world, String s, int i, int j, int k) {
+ return "Stronghold".equals(s) && this.u != null ? this.u.getNearestGeneratedFeature(world, i, j, k) : null;
+ }
+}