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authorCeltic Minstrel <celtic.minstrel.ca@some.place>2012-02-29 13:56:35 -0500
committerEvilSeph <evilseph@gmail.com>2012-02-29 15:19:07 -0500
commit0842bab48b1c24f113c61606a294f5bcdf2e1315 (patch)
treee10864f22a8c54129d4e670ec15b8da594c333eb /src/main/java/net/minecraft/server/Chunk.java
parent10e593649c224db2f0a4227bdf6eef44bfa16865 (diff)
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[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
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