summaryrefslogtreecommitdiffstats
path: root/src/main/java/net/minecraft/server/BlockSkull.java
diff options
context:
space:
mode:
authorTravis Watkins <amaranth@ubuntu.com>2012-11-14 19:52:40 -0600
committerTravis Watkins <amaranth@ubuntu.com>2012-11-14 20:14:47 -0600
commitdf69ea8814a446502a0d096f542cbbb6879c80cd (patch)
tree24580b1924e964b2f40703bac0d0a867a92f09d2 /src/main/java/net/minecraft/server/BlockSkull.java
parent092800af2690a46fb36783f75b7575a3ece2745c (diff)
downloadcraftbukkit-df69ea8814a446502a0d096f542cbbb6879c80cd.tar
craftbukkit-df69ea8814a446502a0d096f542cbbb6879c80cd.tar.gz
craftbukkit-df69ea8814a446502a0d096f542cbbb6879c80cd.tar.lz
craftbukkit-df69ea8814a446502a0d096f542cbbb6879c80cd.tar.xz
craftbukkit-df69ea8814a446502a0d096f542cbbb6879c80cd.zip
Rework skull dropping. Fixes BUKKIT-2930 and BUKKIT-2820
Skulls need their tile entity in order to create an item correctly when broken unlike every other block. Instead of sprinkling special cases all over the code just override dropNaturally for skulls to read from their tile entity and make sure everything that wants to drop them calls this method before removing the block. There is only one case where this wasn't already true so we end up with much less special casing.
Diffstat (limited to 'src/main/java/net/minecraft/server/BlockSkull.java')
-rw-r--r--src/main/java/net/minecraft/server/BlockSkull.java19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/main/java/net/minecraft/server/BlockSkull.java b/src/main/java/net/minecraft/server/BlockSkull.java
index 968bd941..d5fd3ad3 100644
--- a/src/main/java/net/minecraft/server/BlockSkull.java
+++ b/src/main/java/net/minecraft/server/BlockSkull.java
@@ -78,8 +78,21 @@ public class BlockSkull extends BlockContainer {
return i;
}
- // CraftBukkit - drop the item like every other block
- // public void dropNaturally(World world, int i, int j, int k, int l, float f, int i1) {}
+ // CraftBukkit start - special case dropping so we can get info from the tile entity
+ public void dropNaturally(World world, int i, int j, int k, int l, float f, int i1) {
+ if (world.random.nextFloat() < f) {
+ ItemStack itemstack = new ItemStack(Item.SKULL.id, 1, this.getDropData(world, i, j, k));
+ TileEntitySkull tileentityskull = (TileEntitySkull) world.getTileEntity(i, j, k);
+
+ if (tileentityskull.getSkullType() == 3 && tileentityskull.getExtraType() != null && tileentityskull.getExtraType().length() > 0) {
+ itemstack.setTag(new NBTTagCompound());
+ itemstack.getTag().setString("SkullOwner", tileentityskull.getExtraType());
+ }
+
+ this.b(world, i, j, k, itemstack);
+ }
+ }
+ // CraftBukkit end
public void a(World world, int i, int j, int k, int l, EntityHuman entityhuman) {
if (entityhuman.abilities.canInstantlyBuild) {
@@ -92,7 +105,7 @@ public class BlockSkull extends BlockContainer {
public void remove(World world, int i, int j, int k, int l, int i1) {
if (!world.isStatic) {
- /* CraftBukkit start - don't special code dropping the item
+ /* CraftBukkit start - drop item in code above, not here
if ((i1 & 8) == 0) {
ItemStack itemstack = new ItemStack(Item.SKULL.id, 1, this.getDropData(world, i, j, k));
TileEntitySkull tileentityskull = (TileEntitySkull) world.getTileEntity(i, j, k);