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authorStefan <admin@fearthe1337.com>2014-12-14 17:22:59 +0100
committerThinkofdeath <thinkofdeath@spigotmc.org>2014-12-15 14:42:00 +0000
commite1070b9fbb5c50356338d9929bc318c3da8c57f2 (patch)
tree9ff9285a15038171d6ff770945472e1b7ceb37d6 /nms-patches/EntityHanging.patch
parent4207eeffe027b6231b3f4fd416fcf33a55a1c28e (diff)
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SPIGOT-206 Further checks and fixes for Hanging entities.
Adds an check for existing entities before selecting the location allowing for hanging entities to be spawned in blocks where there already is an hanging entity at the default rotation. Fixes the CraftHanging setRotation function to use the new 1.8 logic.
Diffstat (limited to 'nms-patches/EntityHanging.patch')
-rw-r--r--nms-patches/EntityHanging.patch87
1 files changed, 81 insertions, 6 deletions
diff --git a/nms-patches/EntityHanging.patch b/nms-patches/EntityHanging.patch
index 12bb3911..1bdeaf35 100644
--- a/nms-patches/EntityHanging.patch
+++ b/nms-patches/EntityHanging.patch
@@ -1,5 +1,5 @@
---- ../work/decompile-8eb82bde//net/minecraft/server/EntityHanging.java 2014-11-28 17:43:43.097707435 +0000
-+++ src/main/java/net/minecraft/server/EntityHanging.java 2014-11-28 17:38:18.000000000 +0000
+--- ../work/decompile-8eb82bde//net/minecraft/server/EntityHanging.java Mon Dec 15 15:33:27 2014
++++ src/main/java/net/minecraft/server/EntityHanging.java Mon Dec 15 15:33:27 2014
@@ -4,6 +4,13 @@
import java.util.List;
import org.apache.commons.lang3.Validate;
@@ -14,7 +14,82 @@
public abstract class EntityHanging extends Entity {
private int c;
-@@ -77,6 +84,33 @@
+@@ -30,30 +37,35 @@
+ this.o();
+ }
+
+- private void o() {
+- if (this.direction != null) {
+- double d0 = (double) this.blockPosition.getX() + 0.5D;
+- double d1 = (double) this.blockPosition.getY() + 0.5D;
+- double d2 = (double) this.blockPosition.getZ() + 0.5D;
++ /* CraftBukkit start - bounding box calculation made static (for spawn usage)
++
++ l is from function l()
++ m is from function m()
++
++ Placing here as it's more likely to be noticed as something which needs to be updated
++ then something in a CraftBukkit file.
++ */
++ public static AxisAlignedBB calculateBoundingBox(BlockPosition blockPosition, EnumDirection direction, int width, int height) {
++ double d0 = (double) blockPosition.getX() + 0.5D;
++ double d1 = (double) blockPosition.getY() + 0.5D;
++ double d2 = (double) blockPosition.getZ() + 0.5D;
+ double d3 = 0.46875D;
+- double d4 = this.a(this.l());
+- double d5 = this.a(this.m());
++ double d4 = width % 32 == 0 ? 0.5D : 0.0D;
++ double d5 = height % 32 == 0 ? 0.5D : 0.0D;
+
+- d0 -= (double) this.direction.getAdjacentX() * 0.46875D;
+- d2 -= (double) this.direction.getAdjacentZ() * 0.46875D;
++ d0 -= (double) direction.getAdjacentX() * 0.46875D;
++ d2 -= (double) direction.getAdjacentZ() * 0.46875D;
+ d1 += d5;
+- EnumDirection enumdirection = this.direction.f();
++ EnumDirection enumdirection = direction.f();
+
+ d0 += d4 * (double) enumdirection.getAdjacentX();
+ d2 += d4 * (double) enumdirection.getAdjacentZ();
+- this.locX = d0;
+- this.locY = d1;
+- this.locZ = d2;
+- double d6 = (double) this.l();
+- double d7 = (double) this.m();
+- double d8 = (double) this.l();
+
+- if (this.direction.k() == EnumAxis.Z) {
++ double d6 = (double) width;
++ double d7 = (double) height;
++ double d8 = (double) width;
++
++ if (direction.k() == EnumAxis.Z) {
+ d8 = 1.0D;
+ } else {
+ d6 = 1.0D;
+@@ -62,7 +74,20 @@
+ d6 /= 32.0D;
+ d7 /= 32.0D;
+ d8 /= 32.0D;
+- this.a(new AxisAlignedBB(d0 - d6, d1 - d7, d2 - d8, d0 + d6, d1 + d7, d2 + d8));
++ return new AxisAlignedBB(d0 - d6, d1 - d7, d2 - d8, d0 + d6, d1 + d7, d2 + d8);
++ }
++ // CraftBukkit end
++
++ // PAIL: rename
++ private void o() {
++ if (this.direction != null) {
++ // CraftBukkit start code moved in to calculateBoundingBox
++ AxisAlignedBB bb = calculateBoundingBox(this.blockPosition,this.direction,this.l(),this.m());
++ this.locX = (bb.a + bb.d) / 2.0D;
++ this.locY = (bb.b + bb.e) / 2.0D;
++ this.locZ = (bb.c + bb.f) / 2.0D;
++ this.a(bb);
++ // CraftBukkit end
+ }
+ }
+
+@@ -77,6 +102,33 @@
if (this.c++ == 100 && !this.world.isStatic) {
this.c = 0;
if (!this.dead && !this.survives()) {
@@ -48,7 +123,7 @@
this.die();
this.b((Entity) null);
}
-@@ -138,6 +172,32 @@
+@@ -138,6 +190,32 @@
return false;
} else {
if (!this.dead && !this.world.isStatic) {
@@ -81,7 +156,7 @@
this.die();
this.ac();
this.b(damagesource.getEntity());
-@@ -149,6 +209,18 @@
+@@ -149,6 +227,18 @@
public void move(double d0, double d1, double d2) {
if (!this.world.isStatic && !this.dead && d0 * d0 + d1 * d1 + d2 * d2 > 0.0D) {
@@ -100,7 +175,7 @@
this.die();
this.b((Entity) null);
}
-@@ -156,7 +228,7 @@
+@@ -156,7 +246,7 @@
}
public void g(double d0, double d1, double d2) {