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authorThinkofdeath <thinkofdeath@spigotmc.org>2014-11-26 08:32:16 +1100
committermd_5 <git@md-5.net>2014-11-28 17:16:30 +1100
commit24557bc2b37deb6a0edf497d547471832457b1dd (patch)
treec560572889a3b0b34964a0cddb35dc87fda3c914 /nms-patches/ContainerWorkbench.patch
parenta4805dbd77da057cc1ea0bf344379bc6e53ca1f6 (diff)
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Update to Minecraft 1.8
For more information please see http://www.spigotmc.org/
Diffstat (limited to 'nms-patches/ContainerWorkbench.patch')
-rw-r--r--nms-patches/ContainerWorkbench.patch79
1 files changed, 79 insertions, 0 deletions
diff --git a/nms-patches/ContainerWorkbench.patch b/nms-patches/ContainerWorkbench.patch
new file mode 100644
index 00000000..045167c1
--- /dev/null
+++ b/nms-patches/ContainerWorkbench.patch
@@ -0,0 +1,79 @@
+--- ../work/decompile-bb26c12b/net/minecraft/server/ContainerWorkbench.java 2014-11-27 08:59:46.621422199 +1100
++++ src/main/java/net/minecraft/server/ContainerWorkbench.java 2014-11-27 08:42:10.156850903 +1100
+@@ -1,13 +1,28 @@
+ package net.minecraft.server;
+
++// CraftBukkit start
++import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
++import org.bukkit.craftbukkit.inventory.CraftInventoryView;
++// CraftBukkit end
++
+ public class ContainerWorkbench extends Container {
+
+- public InventoryCrafting craftInventory = new InventoryCrafting(this, 3, 3);
+- public IInventory resultInventory = new InventoryCraftResult();
++ public InventoryCrafting craftInventory; // CraftBukkit - move initialization into constructor
++ public IInventory resultInventory; // CraftBukkit - move initialization into constructor
+ private World g;
+ private BlockPosition h;
++ // CraftBukkit start
++ private CraftInventoryView bukkitEntity = null;
++ private PlayerInventory player;
++ // CraftBukkit end
+
+ public ContainerWorkbench(PlayerInventory playerinventory, World world, BlockPosition blockposition) {
++ // CraftBukkit start - Switched order of IInventory construction and stored player
++ this.resultInventory = new InventoryCraftResult();
++ this.craftInventory = new InventoryCrafting(this, 3, 3, playerinventory.player); // CraftBukkit - pass player
++ this.craftInventory.resultInventory = this.resultInventory;
++ this.player = playerinventory;
++ // CraftBukkit end
+ this.g = world;
+ this.h = blockposition;
+ this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 124, 35)));
+@@ -35,7 +50,18 @@
+ }
+
+ public void a(IInventory iinventory) {
+- this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.g));
++ // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.g));
++ // CraftBukkit start
++ CraftingManager.getInstance().lastCraftView = getBukkitView();
++ ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.g);
++ this.resultInventory.setItem(0, craftResult);
++ if (super.listeners.size() < 1) {
++ return;
++ }
++
++ EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
++ player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
++ // CraftBukkit end
+ }
+
+ public void b(EntityHuman entityhuman) {
+@@ -53,6 +79,7 @@
+ }
+
+ public boolean a(EntityHuman entityhuman) {
++ if (!this.checkReachable) return true; // CraftBukkit
+ return this.g.getType(this.h).getBlock() != Blocks.CRAFTING_TABLE ? false : entityhuman.e((double) this.h.getX() + 0.5D, (double) this.h.getY() + 0.5D, (double) this.h.getZ() + 0.5D) <= 64.0D;
+ }
+
+@@ -101,4 +128,17 @@
+ public boolean a(ItemStack itemstack, Slot slot) {
+ return slot.inventory != this.resultInventory && super.a(itemstack, slot);
+ }
++
++ // CraftBukkit start
++ @Override
++ public CraftInventoryView getBukkitView() {
++ if (bukkitEntity != null) {
++ return bukkitEntity;
++ }
++
++ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
++ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
++ return bukkitEntity;
++ }
++ // CraftBukkit end
+ }