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author | feildmaster <admin@feildmaster.com> | 2012-08-27 11:46:20 -0500 |
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committer | feildmaster <admin@feildmaster.com> | 2012-08-27 12:02:25 -0500 |
commit | c710ca827f6a58b9464a94945f0e3b54e83fabbd (patch) | |
tree | 723cc13ccffa55d6531f934ca4e6acbfc11f8860 | |
parent | 3307d489da30d0d2c32fdd5ea834d790b2ee68dc (diff) | |
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Fix BUKKIT-2419: PlayerAbilities not being updated on teleport/respawn
Minecraft resets abilities based on what it knows client side, when someone dies and is in "survival," by default they should be in "survival." However, we allow modification of the PlayerAbilities, so we send this update out to the client.
Oh and, the format of the commit is like this to see if it looks any good. :)
-rw-r--r-- | src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java b/src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java index 7111bab4..aa9c317a 100644 --- a/src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java +++ b/src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java @@ -395,6 +395,7 @@ public abstract class ServerConfigurationManagerAbstract { this.players.add(entityplayer1); // CraftBukkit start - added from changeDimension this.updateClient(entityplayer1); // CraftBukkit + entityplayer1.updateAbilities(); Iterator iterator = entityplayer1.getEffects().iterator(); while (iterator.hasNext()) { |