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package org.bukkit.material;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
/**
* Represents a diode/repeater in the on or off state, with a delay and facing
* in a specific direction.
*
* @see Material#DIODE_BLOCK_OFF
* @see Material#DIODE_BLOCK_ON
*/
public class Diode extends MaterialData implements Directional, Redstone {
protected static final BlockFace DEFAULT_DIRECTION = BlockFace.NORTH;
protected static final int DEFAULT_DELAY = 1;
protected static final boolean DEFAULT_STATE = false;
/**
* Constructs a diode switched on, with a delay of 1 and facing the default
* direction (north).
*
* By default this constructor creates a diode that is switched on for
* backwards compatibility with past implementations.
*/
public Diode() {
this(DEFAULT_DIRECTION, DEFAULT_DELAY, true);
}
/**
* Constructs a diode switched off, with a delay of 1 and facing the
* specified direction.
*
* @param facingDirection the direction the diode is facing
*
* @see BlockFace
*/
public Diode(BlockFace facingDirection) {
this(facingDirection, DEFAULT_DELAY, DEFAULT_STATE);
}
/**
* Constructs a diode switched off, with the specified delay and facing the
* specified direction.
*
* @param facingDirection the direction the diode is facing
* @param delay The number of ticks (1-4) before the diode turns on after
* being powered
*
* @see BlockFace
*/
public Diode(BlockFace facingDirection, int delay) {
this(facingDirection, delay, DEFAULT_STATE);
}
/**
* Constructs a diode switched on or off, with the specified delay and
* facing the specified direction.
*
* @param facingDirection the direction the diode is facing
* @param delay The number of ticks (1-4) before the diode turns on after
* being powered
* @param state True if the diode is in the on state
*
* @see BlockFace
*/
public Diode(BlockFace facingDirection, int delay, boolean state) {
super(state ? Material.DIODE_BLOCK_ON : Material.DIODE_BLOCK_OFF);
setFacingDirection(facingDirection);
setDelay(delay);
}
/**
* @param type the raw type id
* @deprecated Magic value
*/
@Deprecated
public Diode(int type) {
super(type);
}
public Diode(Material type) {
super(type);
}
/**
* @param type the raw type id
* @param data the raw data value
* @deprecated Magic value
*/
@Deprecated
public Diode(int type, byte data) {
super(type, data);
}
/**
* @param type the type
* @param data the raw data value
* @deprecated Magic value
*/
@Deprecated
public Diode(Material type, byte data) {
super(type, data);
}
/**
* Sets the delay of the repeater.
*
* @param delay The new delay (1-4)
*/
public void setDelay(int delay) {
if (delay > 4) {
delay = 4;
}
if (delay < 1) {
delay = 1;
}
byte newData = (byte) (getData() & 0x3);
setData((byte) (newData | ((delay - 1) << 2)));
}
/**
* Gets the delay of the repeater in ticks.
*
* @return The delay (1-4)
*/
public int getDelay() {
return (getData() >> 2) + 1;
}
/**
* Sets the direction this diode is facing.
*
* @param face The direction to set this diode to
*
* @see BlockFace
*/
@Override
public void setFacingDirection(BlockFace face) {
int delay = getDelay();
byte data;
switch (face) {
case EAST:
data = 0x1;
break;
case SOUTH:
data = 0x2;
break;
case WEST:
data = 0x3;
break;
case NORTH:
default:
data = 0x0;
}
setData(data);
setDelay(delay);
}
/**
* Gets the direction this diode is facing
*
* @return The direction this diode is facing
*
* @see BlockFace
*/
@Override
public BlockFace getFacing() {
byte data = (byte) (getData() & 0x3);
switch (data) {
case 0x0:
default:
return BlockFace.NORTH;
case 0x1:
return BlockFace.EAST;
case 0x2:
return BlockFace.SOUTH;
case 0x3:
return BlockFace.WEST;
}
}
@Override
public String toString() {
return super.toString() + " facing " + getFacing() + " with " + getDelay() + " ticks delay";
}
@Override
public Diode clone() {
return (Diode) super.clone();
}
/**
* Checks if the diode is powered.
*
* @return true if the diode is powered
*/
@Override
public boolean isPowered() {
return getItemType() == Material.DIODE_BLOCK_ON;
}
}
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