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package org.bukkit.inventory;
import org.bukkit.entity.HumanEntity;
/**
* Includes interface to the 4 armor slots
*/
public interface PlayerInventory extends Inventory {
/**
* Get all ItemStacks from the armor slots
*
* @return All the ItemStacks from the armor slots
*/
public ItemStack[] getArmorContents();
/**
* Return the ItemStack from the helmet slot
*
* @return The ItemStack in the helmet slot
*/
public ItemStack getHelmet();
/**
* Return the ItemStack from the chestplate slot
*
* @return The ItemStack in the chestplate slot
*/
public ItemStack getChestplate();
/**
* Return the ItemStack from the leg slot
*
* @return The ItemStack in the leg slot
*/
public ItemStack getLeggings();
/**
* Return the ItemStack from the boots slot
*
* @return The ItemStack in the boots slot
*/
public ItemStack getBoots();
/**
* Put the given ItemStacks into the armor slots
*
* @param items The ItemStacks to use as armour
*/
public void setArmorContents(ItemStack[] items);
/**
* Put the given ItemStack into the helmet slot
* This does not check if the ItemStack is a helmet
*
* @param helmet The ItemStack to use as helmet
*/
public void setHelmet(ItemStack helmet);
/**
* Put the given ItemStack into the chestplate slot
* This does not check if the ItemStack is a chestplate
*
* @param chestplate The ItemStack to use as chestplate
*/
public void setChestplate(ItemStack chestplate);
/**
* Put the given ItemStack into the leg slot
* This does not check if the ItemStack is a pair of leggings
*
* @param leggings The ItemStack to use as leggings
*/
public void setLeggings(ItemStack leggings);
/**
* Put the given ItemStack into the boots slot
* This does not check if the ItemStack is a boots
*
* @param boots The ItemStack to use as boots
*/
public void setBoots(ItemStack boots);
/**
* Returns the ItemStack currently hold
*
* @return The currently held ItemStack
*/
public ItemStack getItemInHand();
/**
* Sets the item in hand
*
* @param stack Stack to set
*/
public void setItemInHand(ItemStack stack);
/**
* Get the slot number of the currently held item
*
* @return Held item slot number
*/
public int getHeldItemSlot();
/**
* Set the slot number of the currently held item.
* <p>
* This validates whether the slot is between 0 and 8 inclusive.
*
* @param slot The new slot number
* @throws IllegalArgumentException Thrown if slot is not between 0 and 8 inclusive
*/
public void setHeldItemSlot(int slot);
/**
* Clears all matching items from the inventory. Setting either value to -1 will skip it's check,
* while setting both to -1 will clear all items in your inventory unconditionally.
*
* @param id the id of the item you want to clear from the inventory
* @param data the data of the item you want to clear from the inventory
* @return The number of items cleared
*/
public int clear(int id, int data);
public HumanEntity getHolder();
}
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