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package org.bukkit.inventory;
/**
* Interface to the inventory of an Anvil.
*/
public interface AnvilInventory extends Inventory {
/**
* Get the name to be applied to the repaired item. An empty string denotes
* the default item name.
*
* @return the rename text
*/
String getRenameText();
/**
* Get the experience cost (in levels) to complete the current repair.
*
* @return the experience cost
*/
int getRepairCost();
/**
* Set the experience cost (in levels) to complete the current repair.
*
* @param levels the experience cost
*/
void setRepairCost(int levels);
/**
* Get the maximum experience cost (in levels) to be allowed by the current
* repair. If the result of {@link #getRepairCost()} exceeds the returned
* value, the repair result will be air to due being "too expensive".
* <p>
* By default, this level is set to 40. Players in creative mode ignore the
* maximum repair cost.
*
* @return the maximum experience cost
*/
int getMaximumRepairCost();
/**
* Set the maximum experience cost (in levels) to be allowed by the current
* repair. The default value set by vanilla Minecraft is 40.
*
* @param levels the maximum experience cost
*/
void setMaximumRepairCost(int levels);
}
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