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package org.bukkit.inventory;
/**
* Interface to the inventory of an Anvil.
*/
public interface AnvilInventory extends Inventory {
/**
* Get the name to be applied to the repaired item. An empty string denotes
* the default item name.
*
* @return the rename text
*/
String getRenameText();
/**
* Get the experience cost (in levels) to complete the current repair.
*
* @return the experience cost
*/
int getRepairCost();
/**
* Set the experience cost (in levels) to complete the current repair.
*
* @param levels the experience cost
*/
void setRepairCost(int levels);
}
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