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package org.bukkit.event.player;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
/**
* Thrown when a player picks an item up from the ground
*/
public class PlayerPickupItemEvent extends PlayerEvent implements Cancellable {
private final Item item;
private boolean cancel = false;
public PlayerPickupItemEvent(final Player player, final Item item) {
super(Event.Type.PLAYER_PICKUP_ITEM, player);
this.item = item;
}
/**
* Gets the ItemDrop created by the player
*
* @return Item
*/
public Item getItem() {
return item;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If an item pickup event is cancelled, the item will not be picked up.
* This will not fire an event.
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If an item pickup event is cancelled, the item will not be picked up.
* This will not fire an event.
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
}
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