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package org.bukkit.event.player;
import org.bukkit.ItemStack;
import org.bukkit.Material;
import org.bukkit.Player;
import org.bukkit.event.Cancellable;
/**
*
* @author durron597
*
*/
public class PlayerItemEvent extends PlayerEvent implements Cancellable {
protected ItemStack item;
protected boolean cancel;
public PlayerItemEvent(Type type, Player who, ItemStack item) {
super(type, who);
this.item = item;
cancel = false;
}
/**
* Gets the cancellation state of this event. Set to true if you
* want to prevent buckets from placing water and so forth
*
* @return boolean cancellation state
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* Cancelling this event will prevent use of food (player won't lose the
* food item), prevent bows/snowballs/eggs from firing, etc. (player won't
* lose the ammo)
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Returns the item in hand represented by this event
*
* @return ItemStack the item used
*/
public ItemStack getItem() {
return this.item;
}
/**
* Convenience method. Returns the material of the item represented by this
* event
*
* @return Material the material of the item used
*/
public Material getMaterial() {
if (this.item == null) return Material.Air;
return item.getType();
}
}
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