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package org.bukkit.event.block;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when a block fades, melts or disappears based on world conditions
* <p />
* Examples:
* <ul>
* <li>Snow melting due to being near a light source.</li>
* <li>Ice melting due to being near a light source.</li>
* </ul>
* <p />
* If a Block Fade event is cancelled, the block will not fade, melt or disappear.
*/
@SuppressWarnings("serial")
public class BlockFadeEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private BlockState newState;
public BlockFadeEvent(Block block, BlockState newState) {
super(Type.BLOCK_FADE, block);
this.newState = newState;
this.cancelled = false;
}
/**
* Gets the state of the block that will be fading, melting or disappearing.
*
* @return The block state of the block that will be fading, melting or disappearing
*/
public BlockState getNewState() {
return newState;
}
public boolean isCancelled() {
return cancelled;
}
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}
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