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package org.bukkit.block;
import java.util.HashMap;
import java.util.Map;
/**
* Represents how a block or entity will react when interacting with a piston
* when it is extending or retracting.
*/
public enum PistonMoveReaction {
/**
* Indicates that the block can be pushed or pulled.
*/
MOVE(0),
/**
* Indicates the block is fragile and will break if pushed on.
*/
BREAK(1),
/**
* Indicates that the block will resist being pushed or pulled.
*/
BLOCK(2),
/**
* Indicates that the entity will ignore any interaction(s) with
* pistons.
* <br>
* Blocks should use {@link PistonMoveReaction#BLOCK}.
*/
IGNORE(3),
/**
* Indicates that the block can only be pushed by pistons, not pulled.
*/
PUSH_ONLY(4);
private int id;
private static Map<Integer, PistonMoveReaction> byId = new HashMap<Integer, PistonMoveReaction>();
static {
for (PistonMoveReaction reaction : PistonMoveReaction.values()) {
byId.put(reaction.id, reaction);
}
}
private PistonMoveReaction(int id) {
this.id = id;
}
/**
* @return The ID of the move reaction
* @deprecated Magic value
*/
@Deprecated
public int getId() {
return this.id;
}
/**
* @param id An ID
* @return The move reaction with that ID
* @deprecated Magic value
*/
@Deprecated
public static PistonMoveReaction getById(int id) {
return byId.get(id);
}
}
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