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package org.bukkit.block;
import org.bukkit.Nameable;
import org.bukkit.loot.Lootable;
/**
* Represents a captured state of a dropper.
*/
public interface Dropper extends Container, Nameable, Lootable {
/**
* Tries to drop a randomly selected item from the dropper's inventory,
* following the normal behavior of a dropper.
* <p>
* Normal behavior of a dropper is as follows:
* <p>
* If the block that the dropper is facing is an InventoryHolder,
* the randomly selected ItemStack is placed within that
* Inventory in the first slot that's available, starting with 0 and
* counting up. If the inventory is full, nothing happens.
* <p>
* If the block that the dropper is facing is not an InventoryHolder,
* the randomly selected ItemStack is dropped on
* the ground in the form of an {@link org.bukkit.entity.Item Item}.
* <p>
* If the block represented by this state is no longer a dropper, this will
* do nothing.
*
* @throws IllegalStateException if this block state is not placed
*/
public void drop();
}
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