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package org.bukkit;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
public enum Particle {
EXPLOSION_NORMAL,
EXPLOSION_LARGE,
EXPLOSION_HUGE,
FIREWORKS_SPARK,
WATER_BUBBLE,
WATER_SPLASH,
WATER_WAKE,
SUSPENDED,
SUSPENDED_DEPTH,
CRIT,
CRIT_MAGIC,
SMOKE_NORMAL,
SMOKE_LARGE,
SPELL,
SPELL_INSTANT,
SPELL_MOB,
SPELL_MOB_AMBIENT,
SPELL_WITCH,
DRIP_WATER,
DRIP_LAVA,
VILLAGER_ANGRY,
VILLAGER_HAPPY,
TOWN_AURA,
NOTE,
PORTAL,
ENCHANTMENT_TABLE,
FLAME,
LAVA,
FOOTSTEP,
CLOUD,
REDSTONE,
SNOWBALL,
SNOW_SHOVEL,
SLIME,
HEART,
BARRIER,
ITEM_CRACK(ItemStack.class),
BLOCK_CRACK(MaterialData.class),
BLOCK_DUST(MaterialData.class),
WATER_DROP,
ITEM_TAKE,
MOB_APPEARANCE,
DRAGON_BREATH,
END_ROD,
DAMAGE_INDICATOR,
SWEEP_ATTACK,
FALLING_DUST;
private final Class<?> dataType;
Particle() {
dataType = Void.class;
}
Particle(Class<?> data) {
dataType = data;
}
/**
* Returns the required data type for the particle
* @return the required data type
*/
public Class<?> getDataType() {
return dataType;
}
}
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