1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
package org.bukkit;
import java.util.Map;
import com.google.common.collect.Maps;
/**
* Represents the various difficulty levels that are available.
*/
public enum Difficulty {
/**
* Players regain health over time, hostile mobs don't spawn, the hunger
* bar does not deplete.
*/
PEACEFUL(0),
/**
* Hostile mobs spawn, enemies deal less damage than on normal difficulty,
* the hunger bar does deplete and starving deals up to 5 hearts of
* damage. (Default value)
*/
EASY(1),
/**
* Hostile mobs spawn, enemies deal normal amounts of damage, the hunger
* bar does deplete and starving deals up to 9.5 hearts of damage.
*/
NORMAL(2),
/**
* Hostile mobs spawn, enemies deal greater damage than on normal
* difficulty, the hunger bar does deplete and starving can kill players.
*/
HARD(3);
private final int value;
private final static Map<Integer, Difficulty> BY_ID = Maps.newHashMap();
private Difficulty(final int value) {
this.value = value;
}
/**
* Gets the difficulty value associated with this Difficulty.
*
* @return An integer value of this difficulty
* @deprecated Magic value
*/
@Deprecated
public int getValue() {
return value;
}
/**
* Gets the Difficulty represented by the specified value
*
* @param value Value to check
* @return Associative {@link Difficulty} with the given value, or null if
* it doesn't exist
* @deprecated Magic value
*/
@Deprecated
public static Difficulty getByValue(final int value) {
return BY_ID.get(value);
}
static {
for (Difficulty diff : values()) {
BY_ID.put(diff.value, diff);
}
}
}
|