diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/org/bukkit/entity/Villager.java | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/src/main/java/org/bukkit/entity/Villager.java b/src/main/java/org/bukkit/entity/Villager.java index 151c2aaf..f2095f61 100644 --- a/src/main/java/org/bukkit/entity/Villager.java +++ b/src/main/java/org/bukkit/entity/Villager.java @@ -1,5 +1,9 @@ package org.bukkit.entity; +import com.google.common.collect.ImmutableList; +import com.google.common.collect.LinkedListMultimap; +import com.google.common.collect.Multimap; +import java.util.List; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.InventoryHolder; import org.bukkit.inventory.Merchant; @@ -24,6 +28,34 @@ public interface Villager extends Ageable, NPC, InventoryHolder, Merchant { public void setProfession(Profession profession); /** + * Get the current {@link Career} for this Villager. + * + * @return the {@link Career} + */ + public Career getCareer(); + + /** + * Set the new {@link Career} for this Villager. + * This method will reset the villager's trades to the new career. + * + * @param career the new career, or null to clear the career to a random one + * @throws IllegalArgumentException when the new {@link Career} cannot be + * used with this Villager's current {@link Profession}. + */ + public void setCareer(Career career); + + /** + * Set the new {@link Career} for this Villager. + * + * @param career the new career, or null to clear the career to a random one + * @param resetTrades true to reset this Villager's trades to the new + * career's (if any) + * @throws IllegalArgumentException when the new {@link Career} cannot be + * used with this Villager's current {@link Profession}. + */ + public void setCareer(Career career, boolean resetTrades); + + /** * Gets this villager's inventory. * <br> * Note that this inventory is not the Merchant inventory, rather, it is the @@ -108,5 +140,125 @@ public interface Villager extends Ageable, NPC, InventoryHolder, Merchant { public boolean isZombie() { return zombie; } + + /** + * Get an immutable list of {@link Career} belonging to this Profession. + * + * @return an immutable list of careers for this profession, or an empty + * map if this Profession has no careers. + */ + public List<Career> getCareers() { + return Career.getCareers(this); + } + } + + /** + * The Career of this Villager. + * Each {@link Profession} has a set of careers it is applicable to. Each + * career dictates the trading options that are generated. + */ + public enum Career { + /* + NOTE: The Career entries are order-specific. They should be maintained in the numerical order they are used in the CB implementation. + (e.g. Farmer careers are 1,2,3,4 so Career should reflect that numerical order in their ordinal status) + */ + // Farmer careers + /** + * Farmers primarily trade for food-related items. + */ + FARMER(Profession.FARMER), + /** + * Fisherman primarily trade for fish, as well as possibly selling + * string and/or coal. + */ + FISHERMAN(Profession.FARMER), + /** + * Shepherds primarily trade for wool items, and shears. + */ + SHEPHERD(Profession.FARMER), + /** + * Fletchers primarily trade for string, bows, and arrows. + */ + FLETCHER(Profession.FARMER), + // Librarian careers + /** + * Librarians primarily trade for paper, books, and enchanted books. + */ + LIBRARIAN(Profession.LIBRARIAN), + /** + * Cartographers primarily trade for explorer maps and some paper. + */ + CARTOGRAPHER(Profession.LIBRARIAN), + // Priest careers + /** + * Clerics primarily trade for rotten flesh, gold ingot, redstone, + * lapis, ender pearl, glowstone, and bottle o' enchanting. + */ + CLERIC(Profession.PRIEST), + // Blacksmith careers + /** + * Armorers primarily trade for iron armor, chainmail armor, and + * sometimes diamond armor. + */ + ARMORER(Profession.BLACKSMITH), + /** + * Weapon smiths primarily trade for iron and diamond weapons, sometimes + * enchanted. + */ + WEAPON_SMITH(Profession.BLACKSMITH), + /** + * Tool smiths primarily trade for iron and diamond tools. + */ + TOOL_SMITH(Profession.BLACKSMITH), + // Butcher careers + /** + * Butchers primarily trade for raw and cooked food. + */ + BUTCHER(Profession.BUTCHER), + /** + * Leatherworkers primarily trade for leather, and leather armor, as + * well as saddles. + */ + LEATHERWORKER(Profession.BUTCHER), + // Nitwit + /** + * Nitwit villagers do not do anything. They do not have any trades by + * default. + */ + NITWIT(Profession.NITWIT); + + private static final Multimap<Profession, Career> careerMap = LinkedListMultimap.create(); + private final Profession profession; + + private Career(Profession profession) { + this.profession = profession; + } + + /** + * Get the {@link Profession} this {@link Career} belongs to. + * + * @return the {@link Profession}. + */ + public Profession getProfession() { + return profession; + } + + /** + * Get an immutable list of {@link Career}s that can be used with a + * given {@link Profession} + * + * @param profession the profession to get careers for + * @return an immutable list of Careers that can be used by a + * profession, or an empty map if the profession was not found + */ + public static List<Career> getCareers(Profession profession) { + return careerMap.containsKey(profession) ? ImmutableList.copyOf(careerMap.get(profession)) : ImmutableList.<Career>of(); + } + + static { + for (Career career : Career.values()) { + careerMap.put(career.profession, career); + } + } } } |