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author | Senmori <thesenmori@gmail.com> | 2018-08-11 11:24:16 +1000 |
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committer | md_5 <git@md-5.net> | 2018-08-11 11:25:04 +1000 |
commit | c5ab54d8912abadb0426ca9acd701732aa4c6e33 (patch) | |
tree | 6c3873e94ccc8af67ba477ecac5412d9d789e59f /src | |
parent | ab9a606c395902e222365a8eaf84f674b523492f (diff) | |
download | bukkit-c5ab54d8912abadb0426ca9acd701732aa4c6e33.tar bukkit-c5ab54d8912abadb0426ca9acd701732aa4c6e33.tar.gz bukkit-c5ab54d8912abadb0426ca9acd701732aa4c6e33.tar.lz bukkit-c5ab54d8912abadb0426ca9acd701732aa4c6e33.tar.xz bukkit-c5ab54d8912abadb0426ca9acd701732aa4c6e33.zip |
Expand GameRule API
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/org/bukkit/GameRule.java | 217 | ||||
-rw-r--r-- | src/main/java/org/bukkit/World.java | 37 |
2 files changed, 252 insertions, 2 deletions
diff --git a/src/main/java/org/bukkit/GameRule.java b/src/main/java/org/bukkit/GameRule.java new file mode 100644 index 00000000..958fe3ea --- /dev/null +++ b/src/main/java/org/bukkit/GameRule.java @@ -0,0 +1,217 @@ +package org.bukkit; + +import com.google.common.base.Preconditions; +import java.util.HashMap; +import java.util.Map; + +/** + * GameRules dictate certain behavior within Minecraft itself + * <br> + * For more information please visit the + * <a href="https://minecraft.gamepedia.com/Commands/gamerule">Minecraft + * Wiki</a> + */ +public final class GameRule<T> { + + private static Map<String, GameRule<?>> gameRules = new HashMap<>(); + // Boolean rules + /** + * Toggles the announcing of advancements. + */ + public static final GameRule<Boolean> ANNOUNCE_ADVANCEMENTS = new GameRule<>("announceAdvancements", Boolean.class); + + /** + * Whether command blocks should notify admins when they perform commands. + */ + public static final GameRule<Boolean> COMMAND_BLOCK_OUTPUT = new GameRule<>("commandBlockOutput", Boolean.class); + + /** + * Whether the server should skip checking player speed when the player is + * wearing elytra. + */ + public static final GameRule<Boolean> DISABLE_ELYTRA_MOVEMENT_CHECK = new GameRule<>("disableElytraMovementCheck", Boolean.class); + + /** + * Whether time progresses from the current moment. + */ + public static final GameRule<Boolean> DO_DAYLIGHT_CYCLE = new GameRule<>("doDaylightCycle", Boolean.class); + + /** + * Whether entities that are not mobs should have drops. + */ + public static final GameRule<Boolean> DO_ENTITY_DROPS = new GameRule<>("doEntityDrops", Boolean.class); + + /** + * Whether fire should spread and naturally extinguish. + */ + public static final GameRule<Boolean> DO_FIRE_TICK = new GameRule<>("doFireTick", Boolean.class); + + /** + * Whether players should only be able to craft recipes they've unlocked + * first. + */ + public static final GameRule<Boolean> DO_LIMITED_CRAFTING = new GameRule<>("doLimitedCrafting", Boolean.class); + + /** + * Whether mobs should drop items. + */ + public static final GameRule<Boolean> DO_MOB_LOOT = new GameRule<>("doMobLoot", Boolean.class); + + /** + * Whether mobs should naturally spawn. + */ + public static final GameRule<Boolean> DO_MOB_SPAWNING = new GameRule<>("doMobSpawning", Boolean.class); + + /** + * Whether blocks should have drops. + */ + public static final GameRule<Boolean> DO_TILE_DROPS = new GameRule<>("doTileDrops", Boolean.class); + + /** + * Whether the weather will change from the current moment. + */ + public static final GameRule<Boolean> DO_WEATHER_CYCLE = new GameRule<>("doWeatherCycle", Boolean.class); + + /** + * Whether the player should keep items in their inventory after death. + */ + public static final GameRule<Boolean> KEEP_INVENTORY = new GameRule<>("keepInventory", Boolean.class); + + /** + * Whether to log admin commands to server log. + */ + public static final GameRule<Boolean> LOG_ADMIN_COMMANDS = new GameRule<>("logAdminCommands", Boolean.class); + + /** + * Whether mobs can pick up items or change blocks. + */ + public static final GameRule<Boolean> MOB_GRIEFING = new GameRule<>("mobGriefing", Boolean.class); + + /** + * Whether players can regenerate health naturally through their hunger bar. + */ + public static final GameRule<Boolean> NATURAL_REGENERATION = new GameRule<>("naturalRegeneration", Boolean.class); + + /** + * Whether the debug screen shows all or reduced information. + */ + public static final GameRule<Boolean> REDUCED_DEBUG_INFO = new GameRule<>("reducedDebugInfo", Boolean.class); + + /** + * Whether the feedback from commands executed by a player should show up in + * chat. Also affects the default behavior of whether command blocks store + * their output text. + */ + public static final GameRule<Boolean> SEND_COMMAND_FEEDBACK = new GameRule<>("sendCommandFeedback", Boolean.class); + + /** + * Whether a message appears in chat when a player dies. + */ + public static final GameRule<Boolean> SHOW_DEATH_MESSAGES = new GameRule<>("showDeathMessages", Boolean.class); + + /** + * Whether players in spectator mode can generate chunks. + */ + public static final GameRule<Boolean> SPECTATORS_GENERATE_CHUNKS = new GameRule<>("spectatorsGenerateChunks", Boolean.class); + + // Numerical rules + /** + * How often a random block tick occurs (such as plant growth, leaf decay, + * etc.) per chunk section per game tick. 0 will disable random ticks, + * higher numbers will increase random ticks. + */ + public static final GameRule<Integer> RANDOM_TICK_SPEED = new GameRule<>("randomTickSpeed", Integer.class); + + /** + * The number of blocks outward from the world spawn coordinates that a + * player will spawn in when first joining a server or when dying without a + * spawnpoint. + */ + public static final GameRule<Integer> SPAWN_RADIUS = new GameRule<>("spawnRadius", Integer.class); + + /** + * The maximum number of other pushable entities a mob or player can push, + * before taking suffocation damage. + * <br> + * Setting to 0 disables this rule. + */ + public static final GameRule<Integer> MAX_ENTITY_CRAMMING = new GameRule<>("maxEntityCramming", Integer.class); + + /** + * Determines the number at which the chain of command blocks act as a + * "chain." + * <br> + * This is the maximum amount of command blocks that can be activated in a + * single tick from a single chain. + */ + public static final GameRule<Integer> MAX_COMMAND_CHAIN_LENGTH = new GameRule<>("maxCommandChainLength", Integer.class); + + // All GameRules instantiated above this for organizational purposes + private final String name; + private final Class<T> type; + + private GameRule(String name, Class<T> clazz) { + Preconditions.checkNotNull(name, "GameRule name cannot be null"); + Preconditions.checkNotNull(clazz, "GameRule type cannot be null"); + Preconditions.checkArgument(clazz == Boolean.class || clazz == Integer.class, "Must be of type Boolean or Integer. Found %s ", clazz.getName()); + this.name = name; + this.type = clazz; + gameRules.put(name, this); + } + + /** + * Get the name of this GameRule. + * + * @return the name of this GameRule + */ + public String getName() { + return name; + } + + /** + * Get the type of this rule. + * + * @return the rule type; Integer or Boolean + */ + public Class<T> getType() { + return type; + } + + @Override + public boolean equals(Object obj) { + if (this == obj) { + return true; + } + if (!(obj instanceof GameRule)) { + return false; + } + GameRule<?> other = (GameRule<?>) obj; + return this.getName().equals(other.getName()) && this.getType() == other.getType(); + } + + @Override + public String toString() { + return "GameRule{" + "key=" + name + ", type=" + type + '}'; + } + + /** + * Get a {@link GameRule} by its name. + * + * @param rule the name of the GameRule + * @return the {@link GameRule} or null if no GameRule matches the given + * name + */ + public static GameRule<?> getByName(String rule) { + Preconditions.checkNotNull(rule, "Rule cannot be null"); + return gameRules.get(rule); + } + + /** + * Get an immutable collection of {@link GameRule}s. + * + * @return an immutable collection containing all registered GameRules. + */ + public static GameRule<?>[] values() { + return gameRules.values().toArray(new GameRule<?>[gameRules.size()]); + } +} diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java index ecfdecaa..2237039b 100644 --- a/src/main/java/org/bukkit/World.java +++ b/src/main/java/org/bukkit/World.java @@ -1205,9 +1205,9 @@ public interface World extends PluginMessageRecipient, Metadatable { void playSound(Location location, String sound, SoundCategory category, float volume, float pitch); /** - * Get existing rules + * Get an array containing the names of all the {@link GameRule}s. * - * @return An array of rules + * @return An array of {@link GameRule} names. */ public String[] getGameRules(); @@ -1218,7 +1218,9 @@ public interface World extends PluginMessageRecipient, Metadatable { * * @param rule Rule to look up value of * @return String value of rule + * @deprecated use {@link #getGameRuleValue(GameRule)} instead */ + @Deprecated public String getGameRuleValue(String rule); /** @@ -1232,7 +1234,9 @@ public interface World extends PluginMessageRecipient, Metadatable { * @param rule Rule to set * @param value Value to set rule to * @return True if rule was set + * @deprecated use {@link #setGameRule(GameRule, Object)} instead. */ + @Deprecated public boolean setGameRuleValue(String rule, String value); /** @@ -1244,6 +1248,35 @@ public interface World extends PluginMessageRecipient, Metadatable { public boolean isGameRule(String rule); /** + * Get the current value for a given {@link GameRule}. + * + * @param rule the GameRule to check + * @param <T> the GameRule's type + * @return the current value + */ + public <T> T getGameRuleValue(GameRule<T> rule); + + /** + * Get the default value for a given {@link GameRule}. This value is not + * guaranteed to match the current value. + * + * @param rule the rule to return a default value for + * @param <T> the type of GameRule + * @return the default value + */ + public <T> T getGameRuleDefault(GameRule<T> rule); + + /** + * Set the given {@link GameRule}'s new value. + * + * @param rule the GameRule to update + * @param newValue the new value + * @param <T> the value type of the GameRule + * @return true if the value was successfully set + */ + public <T> boolean setGameRule(GameRule<T> rule, T newValue); + + /** * Gets the world border for this world. * * @return The world border for this world. |